I strongly agree with this idea: this way they would not be changing the PvP system itself, but only NPCs' reaction. That's a smart thing and way better than PvP invitation and all that.
If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.Even if every random pk got -10000 rep in every faction they might just get randomly killed by BoS, unity and patrols but that's it. It's not like those patrols would be assaulting their bases or appearing in their controlled towns or encounters. So if alting was somehow cured, players wanted to play just one char and this char cannot randomly kill everyone if he wants to trade with npc traders. He could join in a faction that has shopkeepers and kill its enemies and this would be totally okay. If this npc faction was also the only place to craft certain hight tech gear, even better.
If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.
Even better would be if they automatically added a bounty on Pkers for each PK, this would discourage PKing even further, due to the fact that it would give other players a reason to kill said Pker for financial gain. It wouldn't have to be a lot, but for each mindless PK the PKer would be racking up a bounty that would eventually make it worthwhile for others to want to collect on it.
Admitedly my experience in this game is still as a newer player, but I don't think a lot of Pker's would want to fight every patrol they come across just to kill the occassional newb they can find. Even if they can take out entire patrols of NCR / Rangers / or whatever by themselves, it would just become annoying for them to constantly be attacked on site, at least for me it would be.
I find it pretty rediculous right now when I have a random encounter with Rangers and some brahman, and while trying to capture the brahmin another wastelander enters the ecounter, shoots me in the back, and loots my things all the while the Rangers stand there and do nothing.
You do have a point, but how would you change the PvP system?
Now that you ask lol. I'd make players more equal in terms of hitpoints, ap, chance to hit and field of view. Stats, skills and perks would only decide what you do, not how well you do it when it comes to influence towards other players. For example high sg skill would only provide you an option for profesion and some perks, not additional accuracy. Accuracy would mainly depend on distance, your equipment and how many aps you want to invest in aiming. Later we could add AC, darkness, movement and enviromental cover. This way achieving success in pvp is more dependent on your micromanagement skills and gaming experience rather than build. I'm not going to rant more but you should get the picture.
What? you do know that goes against the whole idea of a Fallout character, right? or would that just work for PvP?
If people want non-stop pvp action the solution is simple.
Well so far its pretty clear who the devs plan to cater to and thats the folks in CS ,RDA and the like.
If you want to make enemies, try to change something.
justify taking advantage of other people because you're too lazy to make something for yourself
Anyways, the whole maniac-shoots-players-cause-he's-bored-and-we've-seen-this-1,000-times is not good RPing. I request a trial by Elder at registration. When people submit their characters, they will have to detail their character's personality and their WILL TO POWER. If deemed suitable for Fonline, they are allowed to play(that's it, they do anything after that). This reviewing of PCs will be done by dedicated folks on the forums who care about the population of Fonline. These reviews must be under extreme scrutiny. The person submitting their PC must pour their soul into their PCs description so that their would be NO doubt in an Elder's mind that this person is right for Fonline. No amount of regulation in programming can weed out these soulless maniacs and if soullessness is found in the wastes, then a PC will swiftly kill it and report the soulessness to an Elder for renunciation of Registration and BLOCK THE DAMN IP. Of course, we welcome free will, but we'll kill you and ban you if you fail to our standards. I think it would work.
BLOCK THE DAMN IP
You do have a point, but how would you change the PvP system?The idea is cool but there is a problem: a player kills another player and becomes a PK with a bounty on his head. Then A non PK player hunts down the PK, kills him, gets the caps... but becomes a PK because he just killed a player. A possible solution could be that you are not considered PK if you kill a player with a bounty on his head. And this could apply to other kinds of players and not only PK's (for example, thieves).