Especially not when you can get at least 80xp for avoiding encounters.
I don't understand why it was lowered anyway, it should be a main method to level up. Besides killing mutated molerats (when are those crit tables gonna be changed?)
Because whole crafting is the cancer of 2238.
Whole character development is rotten and it needs some serious rethinking.
I agree. Crafting has been given too much focus.
Because whole crafting is the cancer of 2238. Crafting should always come as 2nd but here its "craft or die". Its crafting requirements that make half of the community impotent in combat because they have chosen to be good gunsmiths. The other half have alts for this job but they play with their main chars.Whole character development is rotten and it needs some serious rethinking. The original fallouts should serve as great example how it should be done. You choose your primary skills but its possible even in the middle of the game to switch to something else OR boost your secondary skills through books/quests/training...
That the OP seems to do nothing but crafting to level is his problem.Do quests, take on critters and craft to level.Not having any other skills but crafting skills to level is a player's choice.