fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 10:13:22 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 3 4 [5]

Author Topic: Slow Map speed and Pathfinder  (Read 9309 times)

Re: Slow Map speed and Pathfinder
« Reply #60 on: September 03, 2010, 05:11:14 pm »

Personally as a new player I dont mind the speed at all.

I have tagged outdoorsman and hence I am at about 50% on it while being lvl 2. If my speed will increase as I increase it then all the better.

Frankly speaking slow speed makes sense to me since as a new player I try not to venture to far away from Shady Sands and the surrounding areas. I guess thats what trains are for when you are still new.

From the point of realism... er... who the heck cares about realism? We are playing a post-apocalyptic world were on one hand you eat lizards and on the other you have laser guns and there are cows with 2 heads walking about. So realism is of no real concern the way I see it.

So people walk faster eh? "Background radiation has mutated the human gene into giving increased speed" tadah! In 2 seconds I found a (rather silly sure) explanation. Give it a day and get me a biology book and I can right you a page for it.

As for the encounters... I think that since the wipe they did drop down a little bit I think. The first post wipe days I would indeed have that 2-3 encounters per hex occuring. Now ussually one, max two but thats rare.

As for the diffuclty of the encounters, thats another matter. IMHO around civilised-guarded cities the 8 surrounding tiles to a city should NOT contain anything but animal encounters, patrols and players and very rarely raiders/slavers. I find it hard to think of the wiki entry about NCR army, rangers and police forces and then meet well armed mauraders next to the city.

In the 16 hexes around the first circle I would expect once again animals, patrols,players the occasional raider/slaver and on extremely rare occasions marauders.

After that its fair game for anything walking about.

your speed does NOT increase when you increase outdoorsman.
Logged
Re: Slow Map speed and Pathfinder
« Reply #61 on: September 04, 2010, 02:48:14 am »

Then not only does the Wiki need to be updated.  But I think that might be a mistake in the post-wipe systems.  I don't remember reading in the changelog that they were taking that feature of OD out of it.
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Surf

  • Moderator
  • это моё.
  • Offline
Re: Slow Map speed and Pathfinder
« Reply #62 on: September 04, 2010, 03:15:30 am »

your speed does NOT increase when you increase outdoorsman.

It does. Slightly, but it does.
Re: Slow Map speed and Pathfinder
« Reply #63 on: September 04, 2010, 04:08:48 am »

it cant be very much, because my char has 150 and it its more noticible when I take pathfinder than from 20-150 in outdoors
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Slow Map speed and Pathfinder
« Reply #64 on: September 04, 2010, 04:10:16 am »

About 100% outdoorsman is ALL you need now thankfully, you can bypass 90% encounters so the I if you ask me that makes up for the travel speed....
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Slow Map speed and Pathfinder
« Reply #65 on: September 05, 2010, 10:50:53 am »

181% outdoor no path finder VS 210% outdoor +2x pathfinder

location NCR to V13 no enc.

Result:
181%  no pathfinder = 56.9 sec
210% +2xpathfinder = 53.3 sec
Logged

Parowooz

  • Maximum Pain
  • Offline
Re: Slow Map speed and Pathfinder
« Reply #66 on: September 05, 2010, 02:18:53 pm »

181% outdoor no path finder VS 210% outdoor +2x pathfinder

location NCR to V13 no enc.

Result:
181%  no pathfinder = 56.9 sec
210% +2xpathfinder = 53.3 sec

This is ridiculous. With two perks the time should be like 25 seconds.
Logged
Developers, developers, developers, developers...
Re: Slow Map speed and Pathfinder
« Reply #67 on: September 05, 2010, 02:56:59 pm »

+50% speed from two perks would imply you halve the first number to get the second one, not arbitrarily subtract a number :O

seems like the devs might need to take a look at how pathfinder is working
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Slow Map speed and Pathfinder
« Reply #68 on: September 09, 2010, 03:04:16 am »

If I have 180% Outdoorsman, then take 2x Pathfinder, will I have the same map speed end-result as:
if I have 100% Outdoorsman, then take 2x Pathfinder, then raise skill to 180%?

Will both scenarios give me same WM-speed in the end? If not, which situation will give me a higher speed?
« Last Edit: September 09, 2010, 03:41:40 am by Dishonest Abe »
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Slow Map speed and Pathfinder
« Reply #69 on: September 09, 2010, 09:28:47 am »

I would say it doesn't matter when you take pathfinder and that the reduced speed is based upon your outdoorsman.
I don't know, but that makes the most sense to me.
Logged

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Slow Map speed and Pathfinder
« Reply #70 on: September 09, 2010, 10:41:43 am »

I don't care about travel speed in worldmap.
I got time to spend.

Solar

  • Rotator
  • Offline
Re: Slow Map speed and Pathfinder
« Reply #71 on: September 09, 2010, 01:08:50 pm »

+50% speed from two perks would imply you halve the first number to get the second one, not arbitrarily subtract a number :O

seems like the devs might need to take a look at how pathfinder is working

Pathfinder has never worked like this. Its always been a modification of the base rate, with outdoors bonus applied on top.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Slow Map speed and Pathfinder
« Reply #72 on: September 10, 2010, 02:53:41 am »

Either way, I'd say the bonus of a few seconds is embarrassingly awful.
Logged
Pages: 1 ... 3 4 [5]
 

Page created in 0.09 seconds with 22 queries.