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Random encounters

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Solar:
As for player encounters, I've no idea if anything's changed. From the repeated mentioning of increased player encounters it sounds like it may be a TLA inherited thing. Will have to ask.


--- Quote from: Michaelh139 on September 02, 2010, 12:47:38 PM ---That is not necessarily the case, I have 96% outdoorsman and I manage to skip 80% of encounters so its not rlly a problem but it makes the wasteland seem full of life whe its supposed to be devoid of it.

--- End quote ---

How long does it take you to travel the length of the side of a WM square? Something like just under 10 seconds?

Michaelh139:

--- Quote from: Solar on September 02, 2010, 01:38:26 PM ---As for player encounters, I've no idea if anything's changed. From the repeated mentioning of increased player encounters it sounds like it may be a TLA inherited thing. Will have to ask.

How long does it take you to travel the length of the side of a WM square? Something like just under 10 seconds?

--- End quote ---
17 seconds.

Solar:
On Mountains?

Michaelh139:

--- Quote from: Solar on September 02, 2010, 10:58:53 PM ---On Mountains?

--- End quote ---
Around NCR which is desert.

Trokanis:
Thanks Solar for looking into the PC encounters, because the life around the cities is much more than before.  Which makes sense in a wasteland most people would be near the main hubs.  But PC encounters rarely end well in this game for people.

One outstanding problem with Random Encounters.  [Good/Neutral] Npc's have this bad habit of not only missing with their automatic weapons but hitting people no where NEAR where they were shooting.  I was visually 2+ hexs from a rogue in a random encounter with them and unity patrol, and in turn based most 2 rockets go off instantly and I'm dead along with the rogue that I was soon to be running away from.  Before that NCR Army opens up on a group of Marauders, and a 90 degree turn and a few hexes away I take Bullets in the chest.  Not good.

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