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Random encounters

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Izual:
As said here, devs want feedbacks about encounters. So I suggest we use this topic for everything we have to say about them.

So, my first thought:
NCR army, that you encounter below NCR Military Camp, has some problems.

* They often encounter Remnants of Master's army, which means there are huge explosions, player just has to spectate and to loot.
* The soldiers are actually named "Weak Gun Guard" and so on.
* The background of it is a bit of a problem, to me NCR Army encounters look like nerfed patrols. They have low or middle-tier stuff, while patrols (and caravans) have CAs and great guns; so is there some kind of weird hierarchy that means that you are first in NCR Army (with poor gear), then in patrols, where you have great stuff? In my opinion, NCR Army could be made very different from NCR patrols by increasing their number, for example. Like, 20 guys at least. This way, they could keep this poor gear, or if they had better gear they would really look like the part of an army.

skiylaroso:
Agreed on the NCR army, as much as i like free loot, i just had to sit there for a few minutes in TB as they destroyed eachother, i also think there should be alot of them and have a mixed amount of Low to High Tier, for like grunts to officers as an example.

Gatling:
This makes no sense... where do you think NCR patrols are coming from?  I don't see no cop-uniforms, so first thing I think of is their Military... which... is NCR army...

I hope I am not the only one going lolwhut over this. :P

#2- Mutants everywhere! Almost...
But so far, if they are all over outside Adytum... wouldn't Adytum just be entirely overrun and wiped off the map?  A bunch of wandering mutants with lasers and rockets, with pet critters, Vs a ragtag town with not even that great of a police force. Hum~

Hmm, 3#... Know what?  This kind of goes for all the random centaur/floaters everywhere.  While them being spread out is ok, I wanna know why it seems like they breed like rabbits.  A chance to find them? Sure, but that chance better be damn small in some areas.

Uncle Mike:
I`ve noticed that some muties from Remnants of MA have flamethrower fuel in their hands. When they see enemy nearby, they switch to unarmed. 
They just keep fuel for some BG player to kill&loot them?   ::)
Green muties with 160 hp or so. Boneyard region.

avv:
I have to say that encounters don't have good enough purpose in our game.

What comes to purpose encounters seem to exist to make player's life harder. What is it for the encounters to kill anyone? The stuff disappears and the npcs who killed the player cease from existing. What is it for players to encounter some enemies randomly who can mostly be just outrunned? Sometimes you even die randomly and nobody benefits from that. My first death happened 30mins from character creation: I spawned next to yakuza flamer who killed me. Totally useless death in terms of gameplay causality.

Surely encounters give loot and exp but if you don't want neither encounters are just nuisance. If you can run from mantis, why can't you just avoid them without  entering the map?
When it comes to excessive farming of certain encounters they are cornucopias of free equipment. Farming is nothing special in typical mmo games but I think our game should aim higher. There's no farming in wasteland, everything useful is scarce because everyone wants it. Hunting caravans and patrols should bear dire consequences in addition to -rep. Raiding patrols and caravans could be one feature in incoming npc faction gameplay. Players could choose to defend or raid the npc factions. Raiding could be also related to bounty hunting, because if you have killed many patrolmen, you're wanted man.

I'd scrap most encounters and implement hunting grounds. The whole worldmap would be divided into sectors and each sector would have its own hunting ground in additon to normal but meaningful encounters. The hunting grounds would be vast areas with gatherable items, monsters, surprises and other players. If you die in hunting ground, you could try to get your stuff back or you might find someone else's stuff. Also every monster should provide players with something. Mantis, molerats, rats and radscorpions could give some sort of crafting materials for drugs.


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