Other > General Game Discussion
Random encounters
orion:
I also don't think players would complain as much if the walk speed was a little faster.
Other than that, around what I'd call the 'newb' area - between junktown, hub and ncr - I've noticed a lot of ghoul crazies and even centaurs wandering around... pretty hard I think considering the area
Solar:
--- Quote from: Izual on August 31, 2010, 05:06:00 PM ---As said here, devs want feedbacks about encounters. So I suggest we use this topic for everything we have to say about them.
So, my first thought:
NCR army, that you encounter below NCR Military Camp, has some problems.
* They often encounter Remnants of Master's army, which means there are huge explosions, player just has to spectate and to loot.
* The soldiers are actually named "Weak Gun Guard" and so on.
* The background of it is a bit of a problem, to me NCR Army encounters look like nerfed patrols. They have low or middle-tier stuff, while patrols (and caravans) have CAs and great guns; so is there some kind of weird hierarchy that means that you are first in NCR Army (with poor gear), then in patrols, where you have great stuff? In my opinion, NCR Army could be made very different from NCR patrols by increasing their number, for example. Like, 20 guys at least. This way, they could keep this poor gear, or if they had better gear they would really look like the part of an army.
--- End quote ---
NCR Patrol? Or Rangers? Rangers and NCR Army are seperate things.
Masters army aren't stopping loot?
The Army encounter needs top be increased, it was just impossible to guess at a decent level for them to be set at, so I'll increse them based upon feedback. Willl also increase things such as Rangers, VC Patrol, Masters Army, Enclave Patrol, BoS patrol - so that they are actually a reasonable challenge, but also the only source of the higher tier stuff (which will disappear from the other encounter types.
As for where Masters stuff occurs, it comes from the Masters vault - I tried to have a logical spread of things - certain raider groups occur centred on an imagined raiders base for example. These groups are currently identical, but will change over time.
Cents did get a little too close to the Hub though and should (hopefully!) be further away after an update.
Izual:
--- Quote from: Solar on August 31, 2010, 08:19:23 PM ---NCR Patrol? Or Rangers? Rangers and NCR Army are seperate things.
--- End quote ---
NCR Patrol. Rangers are quite the same, it's true, but they have a solid background and a different purpose (and some special armor). I don't think we could say NCR Patrols and Rangers are the same things. However, when you look at the actual "NCR Army" encounter and then at NCR Patrols (not mentioning NCR Caravans), then one could thing - hey, I want to join the patrols, not the army! Which is strange, since the army should be better (more men at once, better gear) than the patrols (and patrols should be more frequent than the NCR Army).
I highlighted two problems with NCR Army :
* They're not enough at once, and with ridiculous gear (Also, according to Fallout Bible this army had divisions, which makes the huge differences in gears from one soldier to another quite strange) ;
* They are too different from the NCR patrolmen standards (High tech gear). BUT! If you give them the same gear as Patrols and Caravans guards, then you should make them different in another way, either by increasing their number or by making something fancy with them to make them look like an army (lines of soldiers, different gears according to the location of soldiers (All the RL in one side, all the laser rifle first, etc, f.e.), howitzer, etc, etc).
--- Quote from: Solar on August 31, 2010, 08:19:23 PM ---Masters army aren't stopping loot?
--- End quote ---
From what I've seen, they keep looting everything. The problem is also that they make the corpses explode, which makes it easier for the players to loot.
--- Quote from: Solar on August 31, 2010, 08:19:23 PM ---Masters army aren't stopping loot?
--- End quote ---
The Army encounter needs top be increased, it was just impossible to guess at a decent level for them to be set at, so I'll increse them based upon feedback. Willl also increase things such as Rangers, VC Patrol, Masters Army, Enclave Patrol, BoS patrol - so that they are actually a reasonable challenge, but also the only source of the higher tier stuff (which will disappear from the other encounter types.[/quote]
If by increase you mean the frequency..? Then I think you already encounter the Army ways too often, especially when they fight mutants.
--- Quote from: Solar on August 31, 2010, 08:19:23 PM ---As for where Masters stuff occurs, it comes from the Masters vault - I tried to have a logical spread of things - certain raider groups occur centred on an imagined raiders base for example. These groups are currently identical, but will change over time.
--- End quote ---
A yay for that!
--- Quote from: Solar on August 31, 2010, 08:19:23 PM ---Cents did get a little too close to the Hub though and should (hopefully!) be further away after an update.
--- End quote ---
The best would be to have large packs in the desert, and packs with less and less centaurs are you go further from Gordon's Gas Station.
Solar:
I see an NCR Rangers group, but no patrol. If there is a Patrol they'll should disappear, like Caravan encounters will eventually.
I have no problem increasing the Army encounter size, Gear can vary, Hunting rifle will largely be the standard issue.
Izual:
--- Quote ---I see an NCR Rangers group, but no patrol. If there is a Patrol they'll should disappear, like Caravan encounters will eventually.
--- End quote ---
Guys on IRC said there wasn't, I must be mistaking them with VC patrols - my bad.
--- Quote ---I have no problem increasing the Army encounter size, Gear can vary, Hunting rifle will largely be the standard issue.
--- End quote ---
I'm eager to see this in-game, then! :)
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