Other > General Game Discussion
Cars!
Solar:
Whats the problem? You park it somewhere, for the next few minutes its discoverable - so either park it sufficiently out of the way noone will chance upon it, or park it only when you will be gone for a significant period of time, so anyone who does find it will get bored and leave the encounter long before you get back.
You already get to skip 95% of encounters, so unless you're circling round NCR the amount of player encounters you should have will be minimal.
Keldorn:
I always thought cars were meant for spead AKA convenience. And yes, I can park my car 10 or 15 tiles away from the city and hope nobody happens to stumble in on it. Don't know how long it takes a griefer to get bored, could be a few minutes could be few hours. Do I personally find this convenient? No.
PS: What possible benefit would come from giving someone time to camp a parked car till the owner comes back besides the lulz?
Solar:
Then its a very minor inconvenience, just takes a little bit of thinking ahead to minimize the minimal risk. No need to hype it up and declare it makes cars useless. Mightaswell call BA useless because you can die and lose it (a lot more easily than you can lose a car).
Johnny Nuclear:
--- Quote from: Solar on September 06, 2010, 01:23:54 PM ---Then its a very minor inconvenience, just takes a little bit of thinking ahead to minimize the minimal risk. No need to hype it up and declare it makes cars useless. Mightaswell call BA useless because you can die and lose it (a lot more easily than you can lose a car).
--- End quote ---
how many miutes is this "few"??, and could you please make something like car visibilty cooldown ?
Well i can say im member of one of those " bigger" gangs, and im only who bought car, im using it only for traveling tent - base
36k is still too much and i wont risk its loss.
Go sol, create char,make 36K, buy a car. and then tell us your feelings.
Dr. Parchir:
--- Quote ---Mightaswell call BA useless because you can die and lose it (a lot more easily than you can lose a car).
--- End quote ---
if i could craft cars . . .
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