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Author Topic: Cars!  (Read 36902 times)

Ned Logan

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Re: Cars!
« Reply #60 on: September 05, 2010, 05:01:11 am »

I think the cars definitely should be discoverable.
However so it doesn't make the cars practically not used...
I think there should be like about a minute for which the car is discoverable... this minute is the time for the player to hide the car so noone can find it, but for the minute, anyone can find him and attack him or hide and steal the car when the unknowing player wanders off...
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Re: Cars!
« Reply #61 on: September 05, 2010, 01:04:45 pm »

But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed?  I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).

I second the notion that discoverable cars needs to be looked at.  Only a matter of time before cars become decoration for bases once again.

I agree that it needs to be looked at.  People are ALREADY losing Cars to pk groups.  It doesn't matter if you travel the direct path or you go in the middle of no where you will eventually get near a town and all bets are off.  In a real life situation knowing what happens if someone discovers your car, I think if you're driving and you "see" someone you'd just as soon Run them into the ground rather than stop.  Having the chance to be forced into an encounter with a PC is bad enough, but a nearly 10 minute window where your car can be found with you there or not.... 

If cars are to become something that people will actually [WANT] and use, it should seriously be considered making cars one of the few truly non-griefable items in game.  Meaning unless you're parked in NCR, it's your car, no one can find it, and the make PC encounters removed completely for car travel, or at least toned down on the forced so that they can be avoided.  Or take the stealing factor out of them using coded key cards since they do exist, cards that don't have to be carried except when trading and first buying the car.  I know you REALLY want some realism here but, as long as ubers have a chance at taking it, cars are just not worth the trouble.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
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Michaelh139

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Re: Cars!
« Reply #62 on: September 05, 2010, 04:16:59 pm »

My question is, how is it you can have a car, and not just drive past them?  I mean, JUST DRIVE PAST THEM!  Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.?  Wtf?
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Re: Cars!
« Reply #63 on: September 05, 2010, 04:23:39 pm »

you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.
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Parowooz

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Re: Cars!
« Reply #64 on: September 05, 2010, 04:55:49 pm »

My question is, how is it you can have a car, and not just drive past them?  I mean, JUST DRIVE PAST THEM!  Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.?  Wtf?
I support this.

you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.
Make cars crash into each other, haha.
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Solar

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Re: Cars!
« Reply #65 on: September 05, 2010, 05:38:31 pm »

They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.
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Johnny Nuclear

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Re: Cars!
« Reply #66 on: September 05, 2010, 06:13:04 pm »

But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed?  I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).

I second the notion that discoverable cars needs to be looked at.  Only a matter of time before cars become decoration for bases once again.

exactly, devs, just make cars undiscoverable, or make some guarded parking places near/in important towns.

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yoz

  • yoz ace / yoz kage
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Re: Cars!
« Reply #67 on: September 05, 2010, 11:48:47 pm »

They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.

Does outdoorsman determine whether the remaining 5% will be skipped or are the remaining 5% automatically forced?
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Re: Cars!
« Reply #68 on: September 06, 2010, 12:11:17 am »

Quick question, sorry if its been asked multiple times.
Where on the map do you get cars from? The locations.

Also, does the buggy have space in its trunk, and room for 2 people?
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Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Cars!
« Reply #69 on: September 06, 2010, 12:39:12 am »

If you mean the locations where you can buy them, the only one is New Reno's Gas Station. You can also obtain a cockroach in Junkyard (near San Francisco), but you'll have to obtain a fuel controller first.

Buggy has a trunk and room for 2 people, yeah.
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Re: Cars!
« Reply #70 on: September 06, 2010, 03:22:03 am »

They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.

So still some possibility to be forced.  And the 10 min discoverable time...  Yeah I don't see myself working my tail off to earn enough money to buy a car just to park it.  Cause I sure as hell am not gonna risk losing it, because with my luck it's not a risk, it's certain.  I have already seen groups roaming around with high OD Chars hunting for cars.  Also heard people laughing about how many they've stumbled on and ambushed the owners.  Yeah not seeing the value.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
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yoz

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Re: Cars!
« Reply #71 on: September 06, 2010, 06:40:08 am »

If you can hide a tent at any location on the WM, than you should be able to hide a car too.

Just make cars undiscoverable without any cooldowns to worry about.
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Kill the men, rape the women, eat the children.
Re: Cars!
« Reply #72 on: September 06, 2010, 07:00:40 am »

If you can hide a tent at any location on the WM, than you should be able to hide a car too.

Just make cars undiscoverable without any cooldowns to worry about.

I second that motion.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
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Ned Logan

  • chaotic good/neutral
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Re: Cars!
« Reply #73 on: September 06, 2010, 07:18:23 am »

Car is not a mobile tent...

Anyway I agree it should be possible to hide a car so nobody can find it, but for first 1-3 minutes when you park it, it should be discoverable... like I said, it can be said that is the time you are camuflaging the car... (at least you don't have to really manually do it)

If you want to leave straight away you can always ride with a few mercs which would guard your car...

Cars should have some disadvantages else of the cost and upkeep costs...
If you want safe travelling, use train, and I hope some NPC caravans which would be someday added to travel between all towns...
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Re: Cars!
« Reply #74 on: September 06, 2010, 07:44:22 am »

Cars are not mobile tents, very true.  But wouldn't you want after all the time, grief, grinding. and effort you put into getting the money to buy one, have it be something you could keep?  You say bring mercs, well that means you need a bigger car.  If you notice anything ELSE in the game that requires a ton of cash is [unless you get REALLY unlucky or do something stupid] safe and ungriefable.  Example, bases which range from 30k caps all the way up to 500k.  Cars range from 3k up to 80k+.  I would want that item safe.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
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