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Game has potential but fails [ topic for disscussion and suggestion ]

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zubrowka:
calm down kids, it's a game, nobody forces you to play.

Floodnik:
Calm down zubrowka, they are only discussing, and that's what forums are for: discussion. So posts like yours are not neccessary.

Ned Logan:
Yes, stop trolling zubrowka.

I agree the cooldowns should be removed and instead more rare to find materials be introduced - like finding electronic parts not by infinitely picking broken computers at special location, but finding them in city ruins like junk, but with smaller chance to find any in such encounter...
Also I would like if the encounters would vary a bit more - for example you can be lucky and find an old power station where you can get some otherwise hard to get materials...

RavenousRat:

--- Quote from: Ned Logan on August 28, 2010, 07:41:54 PM ---Yes, stop trolling zubrowka.

I agree the cooldowns should be removed and instead more rare to find materials be introduced - like finding electronic parts not by infinitely picking broken computers at special location, but finding them in city ruins like junk, but with smaller chance to find any in such encounter...
Also I would like if the encounters would vary a bit more - for example you can be lucky and find an old power station where you can get some otherwise hard to get materials...

--- End quote ---
And PvE everywhere, getting materials by only clicking on something with help your mouse isn't exciting. I mean, junk should be only on encounters+critters, the same as other materials. Ore and Minerals in caves with critters on encounters too, if there's no critters, then no resources too.
The problem is:
[Alot whining bluesuiters]: We're dying 50 times per day! I playing this game 3 days and can't get any weapon in my hands, because I always dying! AAAHH!!! Critters in caves with ore and minerals will kill us and we'll always walk in bluesuit with bare hands and always dying!
Probably with more quests implemented it'll be much more easier. It's not that hard get shotgun from Metzger and 10mm Pistol from guard and jacket from Buster and mauser from Wrigh family, but it's not enough probably...

joshwa:

--- Quote from: DonGizmo on August 28, 2010, 07:13:50 PM --- 1) This is wasteland, not sims
 2) Fonline was even more hardcore than it is
 3) If you have problem with PK at this stage of era, i can tell you, that Fonline is not for you. All organized PvP gangs (PK or anti PK) are not active. So you can go to cities with more than ever possibility to survive.
 4) People should think, not rely on some mechanism that will helps only one sort of people.
 a) use town preview
 b) never use main entrance even if it looks safe (majority of PK wait there)
 c) PKs are mostly active in groups, if you see one, anticipate at least another one, if you see one in CA, anticipade whole group
 d) PKs concentrate in locations/cities or city locations, where  HQ minerals, or goods stuff traders/drug dealers are => they need this .. if you dont need anything of this to your roleplay, you can safely play this game with limited possibility of being killed by PK (NCR, HUB, Junktown, San Fran,..) = mostly safe cities  X New Reno = legitime PvP arena, dont forget this
 e) arm yourself: use the best possible equip if you are even in safe locations and on world map, but if you are not lvl 21, do opposite, many of PKs will not kill you, if you are in bluesuit, but you have to be smart and quick
 f) group your self with another players if you want to get resources, drugs, at least temporary for that action
 g) make frriends with anti PK behaviour players
 h) after TC battles, there is mostly clean "window" of non PK activity, because of drug after effects => but not promptly (post battle sneakers looting activity) .. cca 5 minutes after end, but only if anti PK faction won
 i) use brain, you will 100 percently find another way how to win over PK without single shot
-------------------------> the wasteland is core enviroment and need to think makes this game very entertaining
 5) you suggest karma system that is obsolete.
 a) you use terms of PK and non PK, but life in wasteland is more variable: we have friends, we have enemies and we are not PK, we are anti PK gang.. but your karma syste will eliminate this
 b) your karma system will help only you (or your sort of players), there are others. Even if you are not PK, you have reason to kill somebody, even he have good karma: he is traitor from your base and he stole your stuff, he is member of pk gang (i.e. trader), but he has good karma, he killed you before and you want revenge,.....

 6) Your karma system integration would CURE ONLY SYPMTOMS, not heal the problem of PK. People PK too much (not now of course, server is dead), because they dont have any other opportunities to do. There is not PvE, there is not scavenging, there are not quests you can do after 2 days of adventure.

--- End quote ---

ALL WRONG.

1) This is wasteland, not QUAKE.
2) Fallout is a HARDCORE RPG, not QUAKE.
3) If you have problem with points 1 and 2, there are always COD UT3 QUAKE ecc ecc. Actually the pvp here is ONLY AN FRAG OVER FRAG and nothing.
4) PVP is not balance. The PKs have not serious consequences. They can do whatever the hell they want when and where they want without negative consequences.
5) karma system is a good idea
6) Ykarma system integration is FIRST STEP TO CURE the problem. People PK too much, because FOnline have not nothing of the rpg spirit of fallout and the server is full of Quakers, lamer, dumbaby, because there are no malus and negative consequences for those who take the path of the PK and thief.

7) Alternatives pg ruins gameplay, economy and game.

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