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Game has potential but fails [ topic for disscussion and suggestion ]

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Holden:
I love fallout, I love the idea of a fallout MMO and you have done a great job at creating fonline however there are some severe game breaking issues that need patching asap.

This game has so much potential but its being hindered and is failing and making people ( like me ) lose interest quickly.

Lets start with the pvp system.

first off when someone loads into a zone someone is on the other side and kills them instantly before they can even react.
This is because of load zone camping and 1 hit killing and is one of the BIGGEST PROBLEMS with this game.

this is bad, lets list the other good and bad things about pvp shall we?

Good ideas:
bounty's = good
ability to pvp in wilderness randoms = good
some towns don't have guards = good


Bad Ideas:
kill anyone without consequences = bad
1 shot kills in pvp = bad
Level gap in pvp = bad
Can't call guards on theifs = bad
Guard cities have entire green zones without guards = bad ( hub I'm lookin at you )
Load zone camping and no loading protection time. = bad

My suggestion to fix these things >

Add protection time when loading into a new zone. ( make players going into cities or new areas protected from pvp for 15 seconds with a cooldown so they cant safe scout to far )

Add more then one area to enter into all major cities ( allow us to choose where to spawn in IE front gate, back gate, or middle of city this will stop spawn camping )

Allow people to type /guards and guards will kill any red player or unprotected player ( thief ) in the players or guards line of sight.

Re-balance guns and levels so people cannot 1 hit kill anymore.

Add a shit load of emphasis on specific targeting ( targeting body parts, IE hitting chest does hardly any damage )

Add Karma ratings to pvp kills, everyone starts neutral ( 0 karma ) go below 0 karma and you go red, go above 0 and you go blue.

Kill a gray ( neutral 0 karma ) player and you get -5 to karma.

kill a blue ( greater then 0 karma ) player and get -10 karma.

Kill red ( less than 0 karma ) player and get +5 karma

Guards automatically kill or arrest players with negative karma ( red players )

Towns without guards are good places for these players to be and thrive.

DonGizmo:

--- Quote from: Holden on August 27, 2010, 10:16:43 PM ---
Add Karma ratings to pvp kills, everyone starts neutral ( 0 karma ) go below 0 karma and you go red, go above 0 and you go blue.

Kill a gray ( neutral 0 karma ) player and you get -5 to karma.

kill a blue ( greater then 0 karma ) player and get -10 karma.

Kill red ( less than 0 karma ) player and get +5 karma

Guards automatically kill or arrest players with negative karma ( red players )

Towns without guards are good places for these players to be and thrive.


--- End quote ---

 So many work you did to create this topic, but it is still bad suggestions :/

 Example: i newbie, i have zero karma, i am attacked by blue karma player, i just defense myself and i kill him => i am red karma player and i will be killed by npc :) stupid

 Karma solution is suggested whole time of existence of fonline and best existing solution is still: take care about yourself as best as you can.

 Other suggestions: use town preview and different city entrances if you want enter the city.

Izual:
"Beta".

Floodnik:

--- Quote ---Game has potential but fails
--- End quote ---
http://forum.bodybuilding.com/showthread.php?t=614033
Something like this?

Holden:

--- Quote from: Izual on August 27, 2010, 10:29:51 PM ---"Beta".

--- End quote ---

Not an excuse, if this game is beta then that means they should be trying to improve it and fix it until its not beta.

@ Gizmo if a player attacks you or steals from you they go " unprotected " and killing them would not affect your karma. thus defending yourself is okay and does not affect karma.

Is the entrance system in game? ( loading in thru a different entrance? ) if so then great I will definitly use that, but that still does not stop people from load zone camping and 1 shot killing me.

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