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Game has potential but fails [ topic for disscussion and suggestion ]

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RavenousRat:

--- Quote from: joshwa on August 28, 2010, 09:39:34 PM ---karma

--- End quote ---
May I ask you how it'll work?
If it'll work like in other MMORPG, where you getting red name, and poor PKers are killed on sight, then it's the worst idea ever for Fallout.
Karma system is automatic adding/giving points to your karma by some actions, these actions can be abused.
Namecolorizing is your karma system.

набегат:
karma system is bad idea because it could be exploited

if you meet a bad guy, just add his name to your red lis

DonGizmo:

--- Quote from: joshwa on August 28, 2010, 09:39:34 PM ---ALL WRONG.

1) This is wasteland, not QUAKE.
2) Fallout is a HARDCORE RPG, not QUAKE.
3) If you have problem with points 1 and 2, there are always COD UT3 QUAKE ecc ecc. Actually the pvp here is ONLY AN FRAG OVER FRAG and nothing.
4) PVP is not balance. The PKs have not serious consequences. They can do whatever the hell they want when and where they want without negative consequences.
5) karma system is a good idea
6) Ykarma system integration is FIRST STEP TO CURE the problem. People PK too much, because FOnline have not nothing of the rpg spirit of fallout and the server is full of Quakers, lamer, dumbaby, because there are no malus and negative consequences for those who take the path of the PK and thief.

7) Alternatives pg ruins gameplay, economy and game.

--- End quote ---
add quake: if i die in quake (or TF2,..), i will respawn in 5-10 seconds and i can instantly continue, if i die in fonline, i need cca 10 minutes until i get to base, erase weak and reequip => consequence
 * you cant die in many places in fonline, where every neccesary items are, if you dont like dying, dont go to PvP cities then. you have no duty, except five times per era (quests for profession). You dont get, that there are 2 zones in Fonline, one for pacifist players, one for PvP (north cities)? And i have to sadly repeat, in the north cities, there is anything to do, except few quests and PVP.
 * karma system is bad idea (heh, thats reasoning :) )
 * people dont know what to do, so they kill players.. if there would be more quests, group PvE (players attacking NPC raiders base, enclave base,...), they will have not time for as long is day staying near mines and kill everyone. this will naturaly cure the problem

 I am member of anti PK gang. We are anti PK for 4 eras. We had often guard mines so noobs had their chance to mine there, we always help nebies with basic gear, if we had opportunity,... =. This is our roleplay. If you will (miracly) cure the PK element, you will destroy our only roleplay we have.

 There were cca 40 anti PK players (before TLA start and BAN) grouped in one alliance. You can create your own, or you can join existing one. At this moment, we are not active, because we are on TLA. So except few PKs, every PvP (PK or anti PK) organized player, is not in the game, so i dont understand where do you see any problem? You want to tell us that even in those condition you are unable to survive in wasteland? Thats sad.

Holden:
Well weather or not a karma system is implemented they still need to rebalanced pvp damages and weapons, and make it so when you load a new zone you are invincible for 10-15 seconds

I would be happy with that.

but truly if a blood thirsty murderer who kills for no reason enters a city like the hub they should be arrested or shot on sight. thus the karma system.

@ gizmo, even though there is only about 300 people online people below level 21 find it difficult to survive even a few rats or bugs so maybe you should grow up a bit not everyone is a lvl 21 anti pker in some huge alliance.

DonGizmo:

--- Quote from: Holden on August 29, 2010, 06:06:12 AM ---Well weather or not a karma system is implemented they still need to rebalanced pvp damages and weapons, and make it so when you load a new zone you are invincible for 10-15 seconds


@ gizmo, even though there is only about 300 people online people below level 21 find it difficult to survive even a few rats or bugs so maybe you should grow up a bit not everyone is a lvl 21 anti pker in some huge alliance.

--- End quote ---

 There already was invincible time for some time, but it was bad idea because of exploits and abusing it. Why? Enemy entered location and we did not know when to start shoot because of timer of that protection. It was annoying.. enterl/leave city again and again, it looks very syntetic.

 So devs had change their aproach of anti pk protection: no miracle invincibility, but many small feautures that if you use smart, you have better chance to survive (another entrances, town preview,..). And it works well, just use your brain for christ. Of course you dont have 100 percent prob you will survive = wasteland.

 Hub is protected city (most of its parts) like NCR, junktown, San Fran, Boneyard.. not enough to buy/sell stuff until lvl 21?

 Survive to PK attacks, better chance or even chance to get to north cities is one of few challenging elements in Fonline, and with your aproach you will erase it.

 Alliances: go and make contact with them, try to get under theit protection or pay them for that, if you want to mine = roleplay

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