Other > General Game Discussion
Game has potential but fails [ topic for disscussion and suggestion ]
RavenousRat:
--- Quote from: DonGizmo on August 28, 2010, 10:36:20 AM --- He has 500+ karma (blue), because he spend one week by killing bluesuits with red karma he created with his friends. He can kill very many players, even blue, without consequences for his gameplay.
For christ, your suggestion is bullshit, sorry. First, look at existing karma projects and try to find something that could even work.
Fonline dont need Karma. Arm yourself, join team or at least think!!!! if you enter PvP free locations. It is very usefull (i know many tactics how to survive enemy PK even without fight, of course i will not tell you at public = PM me if you want).
--- End quote ---
This is not a problem, and can be easily solved, I though the problem is:
PK has good karma, it forces you to shoot 1st or run away.
So:
1) You gaining evil karma each time you deal damage to neutral and good.
2) You gaining good karma each time you... don't deal damage to someone non-red, I mean with a time, and if you're neutral you'll gaing this karma very very slow, later it'll be faster, so your name will be blue, then light blue and white, white means you didn't killed non-red people like 1 real life month of playing time (or standing afk at base, but it's useless, because you can simply kill one good/neutral and instantly lose it all, so standning afk at base to neutral can be useful only, but again, if you're going PK, why the hell do you need it?).
3) Well... that's all! You can't gain good karma by any other way, except for waiting and non-killing neutral and good players.
4) Killing atleast one player being good/neutral should insntantly make your karma negative, so you can turn from white to red by just killing poor bluesuiter with sledgehammer.
*"Oops! Poos bluesuiter was hit instead of PK who followed him" doesn't count as kill, the same as now, if you kill someone with this in NCR, guards will do nothing, because it's not player's fault.
**a) Unfortnately splash damage from bazookas and grenades will affect it, so they can use " neutral/good hostages" near them, but the can't abuse it with red karma friend standing near person they want to kill without losing karma.
**b) If you'll shoot with bazooka/grenade at evil person and also kill innocent near it won't affect your karma, so running with neutral/good alt near will be useless, but it can be abused with evil friends who standing near good karma people, and other good karma guy can "accidentaly" shoot with bazooka at him.
b - less abusable, I think + it's not that hard to run away from red guy if someone else standing with bazooka/grenades near and waiting till he come to you.
So as you can see blue and white persons = he was playing long time and didn't touch neutral and good persons.
Red (or any other colors like purpe, orange etc.) = he killed someone non-red.
Also why red karma people should be attacked on sight without reacting guards? That's silly.
Karma shouldn't affect anything with guards and protection, it just shows players who is he: neutral or red means he is dangerous or unknown, blue and other good colors means he won't kill you on sight... probably. That's all, NPCs don't what karma you have, if you're reddish-red with -10kk karma, it doesn't mean guards won't protect you. Of couse they will.
But again, it's useless, you can use name colorizing for that yourself + name colorizing more realistic incase "you don't know that person, but game shows that he is PK, wtf? you first time see him". Only if karma will affect character's gameplay, like if you want join raider you should be bad, so go kill innocent, if NCR rangers go and not kill neutral/good, because you must be good, etc.
DonGizmo:
Karma sux, no need for it. Dont know why you need it.
Enzo:
--- Quote from: DonGizmo on August 28, 2010, 01:42:23 PM ---Karma sux, no need for it. Dont know why you need it.
--- End quote ---
its your opinion... my opinion is, that we need some kind of karma system, because there should be consequences for sense-less killing (for example)
brad smalls:
yeah the one hitting is bull same with 2 bursting with minigun maby you should stay at ncr and be careful and us opserve
(to add to the topic the spawn systim i asked weather we can have the old systim or my new thing you spawn at a point once and it gose aroung but i heard that huboligests clone you or somethin a guy said its un-realistic that they spawn us that the same spot but would you drag a body from san fran to vc and then from there to addytum would you)
DonGizmo:
--- Quote from: Enzo on August 28, 2010, 01:48:57 PM ---its your opinion... my opinion is, that we need some kind of karma system, because there should be consequences for sense-less killing (for example)
--- End quote ---
I accept that we need less sense less killing, but aproach is dumb. Setting numerical rule that allows you kill limited enemies and if you reach this number, you are fu..ed = karma.
Only real system is tu support anti PK roleplayers, traders, scavengers,... ANOTHER ROLE PLAY than PK. More players will then do something entertaining than PK.
But simply people see only simple solutions.. :P
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