Other > General Game Discussion
Game has potential but fails [ topic for disscussion and suggestion ]
Holden:
--- Quote from: DonGizmo on August 27, 2010, 10:42:45 PM --- So if someone is blue, but he hates me and often kill me, but i am weak to "charge" my blue karma points, i cannot attack him, until he will attack me first?
I dont want to continue with this debate, i want only show you, that even simply karma system has many many bugs and you are offering anything new, there were better, but still very limited ideas that could be exploited (i.e. "charge your blue karma via killing bad alts,..).
No, best solution is no karma at the moment. You have safe places, you have danger places, arm yourself, make group with another players, this is the solution.
--- End quote ---
If someone is blue and they kill you they will go red. meaning anyone can attack them and gain karma.
If you are weak and cannot kill them how is that different then the game is now?
and if you think someone is going to kill an alt that has negative karma how long would it really take him to gain karma by this way? people often spawn half way across the map, area weakened and have to deal with randoms.
I wouldn't worry about this to much. especially sense you lose more karma killing a 0 or positive karma player then you gain killing negative karma players.
if someone is strong and gains points to attack players and kill them, they still go unprotected if they attack blue or 0 players, this means you can defend yourself.
there is hardly a flaw with this system in fact it would benefit this game much more to have this system then to spawn camp 1 hit kill people with no consequences.
Holden:
Also consider this:
Even though this is the wasteland, there is still some form of law and conduct.
If you just mindlessly kill every player you see this game is going to die quick.
If a karma system was put into place, they might think twice before pulling the trigger, instead they might decide to just mug you or rob you, and not kill you.
Also take into consideration that other improvements work along with these other systems and suggestions.
IE, re-balance armor, weapons and chest hit damage, making fast shots less effective etc.
the 1 hit kills from anything bigger then the 10mm is stupid.
Ned Logan:
I don't agree with these global karma systems. If no official (guard) sees someone commit a crime, the stance of the organization to the (successfull) criminal shouldn't change.
On the other hand I agree that current situation is not good.
A) I would like to see more radical reputation changes when you suicide bomb or start shooting "innocent" (because it includes unseen thieves) people in towns.
You should think twice if you pull out a gun on someone in NCR, because next time the guards see you they should shoot you...
Even better would be if you were respawned in the guarded towns jail, and be stuck there until you move lets say 30 boxes or something, your reputation decreasing, but not so that you are killed by the guards right when you are let out of the jail...
B) People should value life more - if you die, there should be some work involved before you can play again. That should also be coded in the client so that you can't relog to different char before you do the work. It has been recently discussed in some thread...
This would encourage us to work more together, create shared name colorizing, which today doesn't really work much...
Holden:
Just because a guard didn't sees you blow my head off, doesn't mean there isn't proof and the guards wont hear about it.
There definitely needs to be a Karma system to make random killings less frequent. ( I don't want this game to be a mindless frag fest of spawn camping like it is now )
Why should you get to kill me in cold blood and prance into town like nothing ever happened?
No, if you want to be a murderer then you must live like one.
For every action there is a reaction, and every choice leads a consequence.
You murder in cold blood un-provoked you don't deserve to go into guarded civilized towns or settlements like vault city, ncr, junktown, san fran or the hub.
Murderers can stick to their tents, necropolis, the den, outskirt towns,raider areas and new reno.
Its true this thread is largely about pvp and some type of Karma system to help keep this game interesting and fun, not a laggy frag fest.
But it is equally about other improvements listed on the Original Post
DonGizmo:
--- Quote from: Holden on August 28, 2010, 12:52:49 AM ---If someone is blue and they kill you they will go red. meaning anyone can attack them and gain karma.
--- End quote ---
He has 500+ karma (blue), because he spend one week by killing bluesuits with red karma he created with his friends. He can kill very many players, even blue, without consequences for his gameplay.
For christ, your suggestion is bullshit, sorry. First, look at existing karma projects and try to find something that could even work.
Fonline dont need Karma. Arm yourself, join team or at least think!!!! if you enter PvP free locations. It is very usefull (i know many tactics how to survive enemy PK even without fight, of course i will not tell you at public = PM me if you want).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version