Other > General Game Discussion
Game has potential but fails [ topic for disscussion and suggestion ]
avv:
Fallout 1&2 was based around good and bad but our game seems to be based on faction reputation hence the feature existing. So once it's put properly in the action we should be able to see the enemies and friends of our factions. Of course attacking friendly players could cause serious and perhaps permanent consequences to the wrongdoer.
Ned Logan:
--- Quote from: DonGizmo on August 28, 2010, 01:54:41 PM --- I accept that we need less sense less killing, but aproach is dumb. Setting numerical rule that allows you kill limited enemies and if you reach this number, you are fu..ed = karma.
Only real system is tu support anti PK roleplayers, traders, scavengers,... ANOTHER ROLE PLAY than PK. More players will then do something entertaining than PK.
But simply people see only simple solutions.. :P
--- End quote ---
Yeah I totally agree with you in this.
People would rather have some fucked up good vs evil & all-seeing-eye-watching-over-us system, which if gets implemented, I most probably quit. Not because I would be sad that it disadvantages PKs (Im "anti-PK"), but because it is fun that this universe is relativistic, where your actions mean different things to different groups (if they are seen), not unlike real world... There is no simple good or evil, no "right" and "wrong"...
I hope the game stays without this global karma system and more thigs like the TTTLA criminal records appear, in community form, where everyone can add their opinion on other player with some evidence (screenshot)...
joshwa:
--- Quote from: Holden on August 27, 2010, 10:16:43 PM ---I love fallout, I love the idea of a fallout MMO and you have done a great job at creating fonline however there are some severe game breaking issues that need patching asap.
This game has so much potential but its being hindered and is failing and making people ( like me ) lose interest quickly.
Lets start with the pvp system.
first off when someone loads into a zone someone is on the other side and kills them instantly before they can even react.
This is because of load zone camping and 1 hit killing and is one of the BIGGEST PROBLEMS with this game.
this is bad, lets list the other good and bad things about pvp shall we?
Good ideas:
bounty's = good
ability to pvp in wilderness randoms = good
some towns don't have guards = good
Bad Ideas:
kill anyone without consequences = bad
1 shot kills in pvp = bad
Level gap in pvp = bad
Can't call guards on theifs = bad
Guard cities have entire green zones without guards = bad ( hub I'm lookin at you )
Load zone camping and no loading protection time. = bad
My suggestion to fix these things >
Add protection time when loading into a new zone. ( make players going into cities or new areas protected from pvp for 15 seconds with a cooldown so they cant safe scout to far )
Add more then one area to enter into all major cities ( allow us to choose where to spawn in IE front gate, back gate, or middle of city this will stop spawn camping )
Allow people to type /guards and guards will kill any red player or unprotected player ( thief ) in the players or guards line of sight.
Re-balance guns and levels so people cannot 1 hit kill anymore.
Add a shit load of emphasis on specific targeting ( targeting body parts, IE hitting chest does hardly any damage )
Add Karma ratings to pvp kills, everyone starts neutral ( 0 karma ) go below 0 karma and you go red, go above 0 and you go blue.
Kill a gray ( neutral 0 karma ) player and you get -5 to karma.
kill a blue ( greater then 0 karma ) player and get -10 karma.
Kill red ( less than 0 karma ) player and get +5 karma
Guards automatically kill or arrest players with negative karma ( red players )
Towns without guards are good places for these players to be and thrive.
--- End quote ---
All True! I agree.
I would add that another problem that RUIN this beautifull project are the power builds that ppls make thanks to the fact that we can create another pg with the role to make all necessitary that need the pg with the Power Build.
Not for nothing, many ppls with wich i speak, say me that, now how now, FOnline is the game of Alts (Alternatives Pg)
This contribuition to riuns gameplay, economy.
Fallout IS NOT QUAKE!
Holden:
--- Quote from: joshwa on August 28, 2010, 05:23:57 PM ---All True! I agree.
I would add that another problem that RUIN this beautifull project are the power builds that ppls make thanks to the fact that we can create another pg with the role to make all necessitary that need the pg with the Power Build.
Not for nothing, many ppls with wich i speak, say me that, now how now, FOnline is the game of Alts (Alternatives Pg)
This contribuition to riuns gameplay, economy.
Fallout IS NOT QUAKE!
--- End quote ---
Thank you, and I agree with you as well alts are really dumb, having an alt that crafts everything and one that does all the fighting is dumb.
They should make it take 30 mins to swap characters to discourage people from swapping chars.
I want to see people in this game work together not instantly kill one another just because they can do so without any negative effects.
@those of you talking about karma.
It's not about an all seeing eye or about limiting you killing your enemies, if you truly are a pker, or need to kill your enemies, or opposing factions then you can do so very easy , but what a karma system does do is it discourages you from blowing off blue suits heads for no reason other then you can.
Take for example you can make this system very very simple
max negative karma = -100
max positive karma = +1
neutral = 0
Kill anyone 0 or +1 then you get -10
Kill anyone -1 to -100 then you get +1
wait 6 hours game time you get +1
True murderers will live like murderers and stay clear of guards and pk outside of town or in non guard towns, while people who are in factions and faction bases can kill opposing factions without effecting karma.
this way noone can " stack " karma to kill blues, and if they murder they cant just go into a guard town and kill more without a consequence, however red towns are open to them as well as their faction bases.
you just want to be able to use all the towns and get easy kills without consequences, if this continues this game will not grow past your type of player and you will be stuck spawn killing yourselves.
DonGizmo:
--- Quote from: Holden on August 28, 2010, 06:49:25 PM ---
you just want to be able to use all the towns and get easy kills without consequences, if this continues this game will not grow past your type of player and you will be stuck spawn killing yourselves.
--- End quote ---
1) This is wasteland, not sims
2) Fonline was even more hardcore than it is
3) If you have problem with PK at this stage of era, i can tell you, that Fonline is not for you. All organized PvP gangs (PK or anti PK) are not active. So you can go to cities with more than ever possibility to survive.
4) People should think, not rely on some mechanism that will helps only one sort of people.
a) use town preview
b) never use main entrance even if it looks safe (majority of PK wait there)
c) PKs are mostly active in groups, if you see one, anticipate at least another one, if you see one in CA, anticipade whole group
d) PKs concentrate in locations/cities or city locations, where HQ minerals, or goods stuff traders/drug dealers are => they need this .. if you dont need anything of this to your roleplay, you can safely play this game with limited possibility of being killed by PK (NCR, HUB, Junktown, San Fran,..) = mostly safe cities X New Reno = legitime PvP arena, dont forget this
e) arm yourself: use the best possible equip if you are even in safe locations and on world map, but if you are not lvl 21, do opposite, many of PKs will not kill you, if you are in bluesuit, but you have to be smart and quick
f) group your self with another players if you want to get resources, drugs, at least temporary for that action
g) make frriends with anti PK behaviour players
h) after TC battles, there is mostly clean "window" of non PK activity, because of drug after effects => but not promptly (post battle sneakers looting activity) .. cca 5 minutes after end, but only if anti PK faction won
i) use brain, you will 100 percently find another way how to win over PK without single shot
-------------------------> the wasteland is core enviroment and need to think makes this game very entertaining
5) you suggest karma system that is obsolete.
a) you use terms of PK and non PK, but life in wasteland is more variable: we have friends, we have enemies and we are not PK, we are anti PK gang.. but your karma syste will eliminate this
b) your karma system will help only you (or your sort of players), there are others. Even if you are not PK, you have reason to kill somebody, even he have good karma: he is traitor from your base and he stole your stuff, he is member of pk gang (i.e. trader), but he has good karma, he killed you before and you want revenge,.....
6) Your karma system integration would CURE ONLY SYPMTOMS, not heal the problem of PK. People PK too much (not now of course, server is dead), because they dont have any other opportunities to do. There is not PvE, there is not scavenging, there are not quests you can do after 2 days of adventure.
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