c) maps should not have any exit grid, but instead it should include some annoying task that need to be performed in order to leave it, also player should get some small reward for completing it (and it should take approximately time needed to relogin on another character).
This is not a good idea.For example when you meet a bored GM who nuke whole Shady Sands, or just get burst from a guard who was shooting on someone else. Or to be killed when your encounter screed don't load, you get stuck on world map and some rat kills you.That is one no from me.
What does that have to do with the suggestion? You seem to just be complaining about dying, not about the current re-spawn system.
Why death penalty when I can login onto one of my 12 alts?Bombers: already have couple of alts.TC combat: alting is essential because using the same char to go back to combat instead of just picking another prepared alt would take too much timeAnd so on, and so on.First reduce reasons to have alts. Death penalty is another reason for more alts and there already is a punishment for dying. You get bursted by random bluesuit in NCR and you respawn in Klamath.
On postapocaliptic setting probably most important element that create whole atmosphere is continuous struggle for survival in hostile environment, no matter of its cost. Unfortunately 2238 misses this aspect and death instead is serving as tool to solve many character related problems (even for for fast travelling around worldmap). This is completely wrong approach towards this problem and it should be deeply rethought.First thing that came to my mind is about cvets idea of chopping trees for Hubologists to replicate on TLA. So it can be shortened to "work for respawn" and its elegant way to make death unpleasant experience.So here are listed my thoughts about it:a) it would be needed to remove random location respawn in favour to respawn at closest oneb) reworking respawn maps so should replicate atmosphere close to one of the nearest cityc) maps should not have any exit grid, but instead it should include some annoying task that need to be performed in order to leave it, also player should get some small reward for completing it (and it should take approximately time needed to relogin on another character).So the final question is - what do you think about this idea?