Other > Suggestions

Remove level cap with changed exp formula on reaching certain level (21 now)

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jan0s1k:

--- Quote from: Anuri on November 19, 2010, 02:53:27 PM ---Hope i am not necroposting ))

My idea: remove the levelcap but cap all tagged skills at 250, all non-tagged skills at 150 - this means that you still have to specialize. Remove the Tag perk, remove sniper perk.

Cap player HP depending on player Stamina (for example 1=100, 2=125, 3=150 ... 10=325), remove the lifegiver perk.

Sneak is nerfed already so not that much of an issue.

Those who want to craft don't really need a pvp char any longer and life won't end at level 21.

--- End quote ---
lol why? even for now there is players who play with 300% skill, for example I on my lockpicker ;]

Anuri:
because with level cap 21 300 skill means you can do absolutely nothing else. without levelcap we will have chars with 300 in 3 skills and this is a bit overpowered as I see it, but maybe others think differently - i just threw in an idea )

jan0s1k:

--- Quote from: Anuri on November 19, 2010, 04:31:46 PM ---because with level cap 21 300 skill means you can do absolutely nothing else. without levelcap we will have chars with 300 in 3 skills and this is a bit overpowered as I see it, but maybe others think differently - i just threw in an idea )

--- End quote ---
Wha? Ask people who are bigguners with 300% outdoorsman... Test it, try it, don't talk bullshits ;)

Anuri:
You cant have more than 170 big guns with 300 outdoor, and your stats are shitty since you wasted it on int and char. So those guys are not bigguners, they can just USE big guns to some extent (flamer to level up for instance). I dont erally care about tagged skills being 300 or not but i absolutely sure that non-tagged should not go above 150 if you can level past 21

traderowski:
obt2 fonline server here is no lvl cap  :P

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