Other > Suggestions

Remove level cap with changed exp formula on reaching certain level (21 now)

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Hololasima:
Dismishing experience points again ? No thanks ...


Nasty Floater - First kill 1000xp, after 250xp.
And if someone think that kill about 100 floaters and 100 centaurs is easy thing, so its funny ...

RavenousRat:

--- Quote from: Hololasima on November 19, 2010, 08:56:46 PM ---Dismishing experience points again ? No thanks ...


Nasty Floater - First kill 1000xp, after 250xp.
And if someone think that kill about 100 floaters and 100 centaurs is easy thing, so its funny ...

--- End quote ---
You don't need to kill floaters and centaurs all the time.
Prewipe I got 20th and almost 21st level before they removed diminishing XP.
Yes.. it took alot time, but I was everywhere, in every part of California, to find critter I never killed before, so it was somehow interesting, than afterwipe "killing damned molerats". I'm sick of molerats, I can't watch on them, even in F2, when I encountered molerats I reflexed started shoot thier eyes and pressing "C" button to check how many left till 21st. I hope devs will change thier crit table, because shooting eyes of mutated molerats is frustrating. Before, when there was no diminishing XP, I had to travel across California to kill atleast 12 tough deathclaws, 12 dogs, 12 big mutated scorpions, 12 brahmins, 12 mantises, 12 mutated molerats, 12 endless walkers, 12 spore plants, 12 muties, 12 floaters, 12 centaurs, and only then start killing poor molerats! Because 13th kill of the same type brough you like 40% of XP, and after 20th kill there was really low XP.
I can remember getting 60 XP!!!! It was so cool! I was so happy that I got 60 XP for killing some brahmin, only because I killed them less than 12 yet.
But then 11 XP for some ghoul, 8 XP for some pigrat, 5 XP for scorpion, well... atleast it made you to shoot at different pixels, not walking chunks of XP on 4 legs aka mutated moles. Diminishing XP was fun, and if they will remove level cap, it'll be reasonable.

Swinglinered:
Make xp diminish every 10 kills of a particular type, the increment being 1%.
The bottom of the scale would be 30% of regular XP. (After 700 kills.)
Maybe make that per 5 kills, or even 1 or 2 kills. (?)
This would begin starting at Level 10.
The incrementing would double in speed as well as the bottom end going down to 20% at Level 20.
(So the Final Stretch to 21 would be intensified, unless you saved a whole class of stuff to kill until then.)

After 21st level, xp requirements increase in regular pattern plus 10% per level. (non-cumulative.)
So 21 to 22 is 22000 plus 2200 = 24200, etc.
22 to 23 is 25200 plus 2520 = 27720
23 to 24 is 28720 plus 2872 = 31522

etc.

Or have Storyteller (XP trader) in Trapper Town, Followers Library, and Necropolis.
Cash in those useless beyond-level-21 XP for caps and Rep.
I don't know what the ratio should be.

Maybe have the Storyteller for after the Level 30 Cap.

FO2 was supposed to have a De-Facto lv 30 cap, because they (according to Hendee) thought no one would grind more than that.

I would make it a hard cap.

Gunduz:
I agree with this. After a certain point, players will have so much health that battles will last longer. Which means you actually have the time to strategize during a fight rather than it be a duel of who can click faster. And if skill points keep coming, more players will be able to use multiple weapons, which will allow more fights to happen.

Elmehdi:
I haven't played this game for half of the year already, mostly for one main reason - this game becomes a simple shooter (and rather mediorce one) after hitting a levelcap, offering absolutely no way to develop a character further. No doubt that removing the level limitation would result in some players being stronger than others - and it's a good thing. It' supposted to be rpg after all. Obviously, there are 5-10% of no lifes on the server that would grind 24/7 - just like in any other mmorpg. But I see no reason why all the others have to suffer because of this small group. Ofc +1 for removing the max level as I believe that it would motivate a lot of people to return to this game (me for sure).

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