Other > Suggestions
Remove level cap with changed exp formula on reaching certain level (21 now)
kraskish:
--- Quote from: Ned Logan on August 24, 2010, 08:51:18 PM ---Then of course, the question is - what do do when you got all the guests and you are lvl 24?
--- End quote ---
More quests :p
lvl up after 21 would be quest like. Kill 1000 rogues, 2000 Enclave etc :p
Michaelh139:
--- Quote from: kraskish on August 24, 2010, 09:01:32 PM ---More quests :p
lvl up after 21 would be quest like. Kill 1000 rogues, 2000 Enclave etc :p
--- End quote ---
Who the hell do you think the fonline community is a bunch of Leeroy Jenkin clones, holy hell!? XD
That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.
Alvarez:
--- Quote from: Michaelh139 on August 24, 2010, 09:15:45 PM ---That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.
--- End quote ---
BÄM!
The nail was critically hit on the head for >9000 HP.
Because everything is worthless, except for the experience... Of grinding, mining, being killed and frustrated. Hard work for nothing, that's grind.
You can quit, but you don't want to, because you hope it to be better. You see no end to it, you keep on grinding, because you want to be better than everyone else, who are also grinding. Endless race without finish. That's grind.
Screw it. If you want something really original, make those 21 levels flexible. Twist and turn them. Reset skillpoints and reassign them, if you want to play something else. Spend caps for plastic and brain surgeries. Install implants. Not Fallouty for you? Mutate then! Or should there be magic instead? It's a MMOG.
Players should be animated to stay. Why should i even bother to elaborate further, why the players keep on playing? Every one of you know the answer.
But hey!
Feel free to ignore this post and face the irony of ignoring and being ignored.
kraskish:
--- Quote from: Michaelh139 on August 24, 2010, 09:15:45 PM ---Who the hell do you think the fonline community is a bunch of Leeroy Jenkin clones, holy hell!? XD
That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.
--- End quote ---
Well this was my first though, but needs balancing fo shizzle. The levels after 21 should be very hard to get, lets say worthless the effort, but for some it may be a good way to follow!
Anuri:
Hope i am not necroposting ))
My idea: remove the levelcap but cap all tagged skills at 250, all non-tagged skills at 150 - this means that you still have to specialize. Remove the Tag perk, remove sniper perk.
Cap player HP depending on player Stamina (for example 1=100, 2=125, 3=150 ... 10=325), remove the lifegiver perk.
Sneak is nerfed already so not that much of an issue.
Those who want to craft don't really need a pvp char any longer and life won't end at level 21.
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