Other > Suggestions
Remove level cap with changed exp formula on reaching certain level (21 now)
kraskish:
yeah cd on centaurs would be good or maybe lower or make xp dimnshing on centaurs...
Floodnik:
--- Quote from: RavenousRat on August 24, 2010, 08:17:45 PM ---Or just change XP system like this:
--- End quote ---
Owned xD
Izual:
Cooldown on centaurs ? I see no problem with centaurs right now. One critter needs to be the one that gives the most experience on death. Doesn't mean you can't balance the critter, though.
Ned Logan:
Yeah dimnishing exp is good idea ("Level: 1, Frank Horrigans killed: 0, Frank Horrigans till lvlup: 1" teehee), but not fulfilling the purpose I had in mind - supporting playing your main char...
The arguments about the bots are unfortunately true and I'd hate to make this game a boring grind.
So maybe on reaching lvl 21 repetitive tasks like killing monsters, crafting, evading encounters should not give you exp, only for example special rare things could, which wouldn't be farmable, like for example quests you can do only once, get them only if you are lvl 21. Questgivers for such quests could be only found in special encounters or caves, making a record in your pipboy so you can do it when you reach lvl 21 and so you can't stack or sell them. This set of special quests could get you to lvl 24.
This way everyone would want to have most powerful build possible (lvl 24) so keeping playing his main char much longer and generic alts would remain weaker lvl 21s, thus fulfilling the purpose of this suggestion...
Then of course, the question is - what do do when you got all the guests and you are lvl 24? Something else I guess :)
Another bad thing about this is that it is supporting only one kind of gameplay - explorer/quester (I like that most).
RavenousRat:
--- Quote from: Izual on August 24, 2010, 08:46:10 PM ---Cooldown on centaurs ? I see no problem with centaurs right now. One critter needs to be the one that gives the most experience on death. Doesn't mean you can't balance the critter, though.
--- End quote ---
Then make this one critter with ranged attack killing every player on sight shouting something about griefers. Because if it's the most tough critter, why they always kill them 24/7 alone, yes, they spend resources on fuel, but I think they also should risk to die may be? Melee critters should give much less XP than shooting guys who gives like 100 XP, but he'll kill you in few seconds, while molerat die from 1 frag grenade and 1 punch and gives 120 XP and they're melee, just give them surround you and they're dead.
XP diminishing solved that problem easily, yes, it was annoying to create another alt, because you have 10 21st levels already and you're bored, that's why this topic saying about removing level cap, so getting 21st level will be really hard, and getting from 21st level to 22nd level will be time consuming like create fresh 10 alts and lvl up them from 1st to 21st level, so there's a choice: have 1 character 22nd level, or 10 characters 21st level, and I'm not talking about 23th and so on, but it should be possible if you're focused on one character + you know that your character has no limit, it gives much more interest to play.
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