fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 04:01:05 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3] 4

Author Topic: Disable turn based combat  (Read 9650 times)

Reconite

  • I'm a Spore Plant, I swear to god
  • Offline
Re: Disable turn based combat
« Reply #30 on: January 13, 2010, 08:22:40 pm »

Could some dev reject this topic already?
That's your opinion, not everyone agrees with you. The devs will make their own minds up.
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Disable turn based combat
« Reply #31 on: January 13, 2010, 08:32:24 pm »

Fallout without TB would be like chess with 20 second limit to make your move xD

Awaiting for judgement day  8) (Dev's final opinion)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Disable turn based combat
« Reply #32 on: January 13, 2010, 09:53:34 pm »

RT encouters = unplayable becouse of lag.

  I'm happy with current RT PvP challenge + TB PvE fun.
Logged
Re: Disable turn based combat
« Reply #33 on: January 13, 2010, 10:39:50 pm »

Oh my, what a silly topic.

Hey - let's disable all big guns, since im not using them...

So what? Me and other AP loaded fastshooters or other people that find TB important should now play RT cause you, skejwen don't find it usefull?

Anyway - Why should devs disable something that is optional anyway?

I really don't get suggestions like that.
Logged
Re: Disable turn based combat
« Reply #34 on: January 13, 2010, 11:23:49 pm »

Fallout is what it is partially because of unique TURN BASED strategic combat and adequate character creation (builds). Real-time is nothing but a feature to speed up city fights, its also darn bugged.

If you don't like that, go and play diablo, or other tibia... as fallout isn't for you.

Regards.
Logged
Triwia:
Xeon's cow is still missing.
Web browser isn't an efficient game engine...
Amerika Sāmoa:where expected value = law of large numbers, and needs to be proven without math, as its so intuitive, one can't use it.

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Disable turn based combat
« Reply #35 on: January 14, 2010, 12:54:49 am »

Half year ago I had same thoughts about real time... that its sin to use such feature in game which has Fallout in name... but... with time I realised that turn based dont fit well for multiplayer game, not only coz its bugged as hell, but mainly coz it promotes playing it alone...
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Disable turn based combat
« Reply #36 on: January 14, 2010, 02:12:25 am »

I don't use TB, so perhabs I wouldn't care about it if only I wasn't thrown into someones TB random encounter from time to time, during my travels on the worldmap, and if it didn't take a couple of minutes to get out of it. Not even to mention that if you are enough unfortunate to appear in the middle of a gang, then it's a death trap. When such a situation happens in RT, you have at least a chance to run away and pray that they don't spot you soon enough to react.

Anyway, trying to combine two totally different combat systems in one game requires compromises.. and it certainly isn't going to make the game better. I think the devs should rather choose one system and concentrate on it. That's just my opinion.

And lastly, this thread should be a poll  ;).
Logged

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Disable turn based combat
« Reply #37 on: January 14, 2010, 02:17:14 am »

Since players has no right to vote its no use... But we can check public opinion about it ;)
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Disable turn based combat
« Reply #38 on: January 14, 2010, 06:08:45 am »

Take away TB?  :o NOOO!!! that is baad idea!! i love TB  i got time to shoot in someone balls or eye  ;D Well true TB gots some problems but fun  is sweet
Logged
Well who you think im after now, bitch? Run, mother  f*cka, run...

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Disable turn based combat
« Reply #39 on: January 14, 2010, 09:32:57 am »

Fallout without TB would be like chess with 20 second limit to make your move xD

Awaiting for judgement day  8) (Dev's final opinion)

Actually something like that exist and its called Lighting Chess (10 secs per move usually).
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

JovankaB

  • Guest
Re: Disable turn based combat
« Reply #40 on: January 14, 2010, 09:40:58 am »

Bad idea, I had lots of fun hunting with others in TB. It's also safer for people who are not very agile, especially if they have a build for TB. Why take this away... because it's bugged? Then fix the bugs. Don't turn the game into a third person shooter even more than it is now.
« Last Edit: January 14, 2010, 09:45:08 am by JovankaB »
Logged
Re: Disable turn based combat
« Reply #41 on: January 14, 2010, 10:31:48 am »

Bad idea, I had lots of fun hunting with others in TB. It's also safer for people who are not very agile, especially if they have a build for TB. Why take this away... because it's bugged? Then fix the bugs. Don't turn the game into a third person shooter even more than it is now.

yep!!!!
Dont tuch Turn base......his is optional....
But i think need 15 sec but not 30 sec!
Logged

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Disable turn based combat
« Reply #42 on: January 14, 2010, 10:50:06 am »

You wanna chips with that?

A single lag can take 10 seconds

It has to be 30 for players (critters may have less - like 10 perhaps)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Aricvomit

  • Prepare for bowel disruption
  • Offline
Re: Disable turn based combat
« Reply #43 on: January 14, 2010, 01:59:32 pm »

To be honest the only time I ever use real time is when I have no intention of fighting and i just want to run, and thats only with low ap characters, consider this, a 6 ap character has a better chance escaping in real time then turn based due to him not being able to outrun the raiders hes fighting or whatever, where as 7 and up ap your better off escaping in turn based mainly due to the ridiculous time out flaw,
seriously in turn based when you hit the grid and your turn ends your out and safe but if you in real time as long as your being shot at the combat timer doesent run out so your constantly in a state of im screwed oh no.
i think real time is fine for towns but at this point a town battle usually doesent last more then 30 seconds, i think turn based is better for wasteland encounters then real time ever could be, there are to many factors that make it broken, like critters that are always able to hit no matter what and dont have to regenerate ap so no matter what if you stop to regenerate a few ap to fire back your going to get swarmed.
Logged
plasma nade your face off!

Frozen Mind

  • Los Alamos Warrior
    • Homepage
  • Offline
Re: Disable turn based combat
« Reply #44 on: January 14, 2010, 06:59:54 pm »

I like turn based mode. Especially I can aim! It's hard to catch a slave in RT with lags. Besides there are few perks for TB only (like bonus rate of move). I think it will increase number of fast shooters (like big gunners). I know few people want to make this game PvP only, but do we want to make FDiablo? Let people with natural low reflex which really like Fallout play.

BTW: Has anyone won battle with Enclave in RT?
Logged
Pages: 1 2 [3] 4
 

Page created in 0.066 seconds with 25 queries.