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Author Topic: Disable turn based combat  (Read 9651 times)

Re: Disable turn based combat
« Reply #15 on: January 13, 2010, 02:48:34 pm »

I vote we disable turn based. I prefer turn based, it's less twitchy, but I'm thinking about balance.

You can't balance a game with two combat systems. That's all there is to it. Damage values and ranges and perks that work fine in turn based won't in real time. And we can't have all combat turn based, it's just not practical. So we should stick exclusively to realtime and start adjusting the game to suit that.

For one, I'd prefer realtime to be slower. Just little things.

Such as:

Shooting people having a small delay in which you can be interrupted, cancelling your attack.

Running drains AP, but doesn't actually -cost- AP. So you can run as much as you like, but if you're going to shoot back you'll have to wait for your AP to regen.

That kind of thing.
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Wallace

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Re: Disable turn based combat
« Reply #16 on: January 13, 2010, 04:21:27 pm »

If you think it cant be balanced then disable RT everywhere else than in cities

How come some people always have so unreal ideas x_x
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Re: Disable turn based combat
« Reply #17 on: January 13, 2010, 04:31:06 pm »

2 combat systems give the game more various options, more builds, more possibilities. If somebody don't like TB, simply play RT and stop whining. Nobody force you to enter caves in TB system, so leave it, whiners. I like both modes, even pvp near cities is much more interesting.

If you whine about TB - how about shuting whole sever off? There's a third interesting combat mode - PBB :P
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Re: Disable turn based combat
« Reply #18 on: January 13, 2010, 04:32:50 pm »

I agree with Badger. The only issue I have with RT, is that AP regeneration rate is constant (does not depend on max AP).
Someone correct me if I'm wrong about that :)
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Wallace

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Re: Disable turn based combat
« Reply #19 on: January 13, 2010, 04:38:27 pm »

You are wrong (both AP regen and disabling TB  :P)
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Re: Disable turn based combat
« Reply #20 on: January 13, 2010, 04:39:43 pm »

I say why not.. on PvP server. But people I know just wouldn't play it without TB, cause this game would no longer have anything to offer, except "shoot first or die", which is just a profit for PvPers. This game without TB would be just as many other games and actually the RPG elements wouldn't be as strong as they're with TB on. You can as well play some FPS or something like Deus Ex etc. and it should serve your purpose better.
« Last Edit: January 13, 2010, 04:41:36 pm by Raegann »
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Re: Disable turn based combat
« Reply #21 on: January 13, 2010, 05:14:04 pm »

You are wrong (both AP regen and disabling TB  :P)
So AP regen does depend on max AP?
EDIT: Just tested, it does.
« Last Edit: January 13, 2010, 05:35:50 pm by Iceforce »
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Re: Disable turn based combat
« Reply #22 on: January 13, 2010, 05:30:07 pm »

As TB is optional, as some players like it, and as it's the very core of the Fallouts games battles... I'm strongly against this suggestion.
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Re: Disable turn based combat
« Reply #23 on: January 13, 2010, 05:46:08 pm »

As TB is optional, as some players like it, and as it's the very core of the Fallouts games battles... I'm strongly against this suggestion.
I feel the same way, but I know that if we keep both, and try to balance both, we'll be getting a worse combat system overall. I don't want to see it go, but I know if we try and keep it the overall quality of the game will suffer as we try to compromise between RT and TB.

Removing TB would mean RT would finally have to be adjusted to make it slower and more tactical. Just because it's realtime doesn't mean it needs to be a twitchy clickfest. RT just needs to be slowed down a lot.
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Re: Disable turn based combat
« Reply #24 on: January 13, 2010, 05:57:44 pm »

I think that long hours spent to make RT much slower could be better invested in removing bugs/imbalances from TB & RT
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Re: Disable turn based combat
« Reply #25 on: January 13, 2010, 06:00:46 pm »

Removing TB would mean RT would finally have to be adjusted to make it slower and more tactical. Just because it's realtime doesn't mean it needs to be a twitchy clickfest. RT just needs to be slowed down a lot.
I agree with this, Real-Time just needs to be adjusted properly. If slowed down a bit it could be like Tactics RT.
And removing RT altogether would not be much good either. Imagine being in a town, then a random griefer thinks it's funny to start a giant Turn-Based fight with everyone at the Bazaar area of NCR, it would be unbearable.
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Re: Disable turn based combat
« Reply #26 on: January 13, 2010, 06:07:32 pm »

I feel the same way, but I know that if we keep both, and try to balance both, we'll be getting a worse combat system overall.

Disagree. It just cause that some characters will be good in RT, some in TB. That sounds better for me. If you remove TB, you will recieve 3 character builds - smg/bgg/ene. Nothing more. I want to play with my jet-addicted character and see my 20 AP doing the work :P
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Re: Disable turn based combat
« Reply #27 on: January 13, 2010, 06:09:44 pm »

If the time limit for TB was reduced to 20 seconds and the AI bugs where they wait are fixed TB wouldn't be slow at all. If there was an option for auto attack like in FOT realtime would make more sense as it would be based on sequence and range, not who clicks first.
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Re: Disable turn based combat
« Reply #28 on: January 13, 2010, 08:00:47 pm »

If there was an option for auto attack like in FOT realtime would make more sense as it would be based on sequence and range, not who clicks first.
I think this would make RT a lot better and more popular. If we reduce the need for player reactions, we get back to emphasis on character stats and strategy - as it should be.

How about all combat actions have a built in delay, and your Sequence determines how big that delay is?
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Wallace

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Re: Disable turn based combat
« Reply #29 on: January 13, 2010, 08:19:28 pm »

Could some dev reject this topic already?
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