Slave commands
Slaves=Player traders
Command: I want you to sell the stuff I don't need.
Purpose: You can tell your slave to sell/trade items just like vendors.
Other: 1.You can choose what items will he trade 2. What does he accept as payment (caps, HQ mats, regular mats) 3. Adjust prices 4. The text he will say from time to time indicating he is a vendor.
Example: Slave - What should I say my master?
Player owning the slave - *clicks say* Best goods right from my master, selling weapons, ammo and others! (text can be changed anyway you want it)
Slave - I will do so my master, do I have to know anything else? etc etc.
Now this text master said to him, will show up about every 10 seconds above his head.
Notes: While in such a vending mode, slaves can't be robbed if ''Guard the person'' command is not implented. The slave will keep vending even if the master is offline if commanded so.
Merc and Slave Commands
Guard the person
Command: I want you to guard someone.
Purpose: You can tell your slave/merc to guard a NPC/player while he is in the area, he will follow the player, if he sees the player/NPC is robbed or attacked he will automatically attack.
Other: 1. You can choose the NPC/player, by just clicking him.
Spy the person
Requirements: The slave/merc and you must have a radio.
Command: I want you to spy on someone.
Purpose: The merc/slave will stay at a distance of atleast 20 hexes and would go right in sneak mode. When the target is doing something your merc/slave reports in thru the radio.
Example: Merc - This is your merc X, target Y just left NCR
Merc - This is your merc X, target Y just entered a faction base/tent, coordinates are coord:X, coord:Y
Merc - This is your merc X, target Y has started mining HQ resources at Broken Hills mine.
You can always order your merc/slave to stop spying and return to you (he will need about 1 minute to return to you).
Others: 1. the spy can't be seen on worldmap and doesn't need targets charisma. 2. If target gets in a encounter, spy keeps spying and doesn't attack unless in danger. 3. If spotted, the spy will try to get out of sight, go sneak and if the target didn't escape, continue following. 4. If target escaped, spy reports to master and returns to him.