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Author Topic: About sneak.  (Read 5005 times)

Re: About sneak.
« Reply #15 on: August 18, 2010, 11:49:00 am »

Ghosts are everywhere ! - That s how i see actually pvp , tc system.Feel free to be like inside of big brother house.
Inventory weight which dont increasing sneak skill is the most stupid thing - for example a guy with 300sneak can loot 120 kilos of armors,ammo,guns from the battlefield and run away from city due TC.
Another dude with 300sneak and 9kilo LSW weapon in his hand is propably Harry Potter brother with magical skills, he can at opern area run to your back and put that rifle in your ass and burst.

In my opinion sneak should be nerfed.Now its big imba.
Weight due looting, and invisibility at open area - need to fix
My solution - sneak could be ingame like a scouts or something like it s already but sneak should work properly, when player use it behind barrels, standing near trees,near walls, buildings etc.
When you will  detect sneak;er(see him in your FOV) you mustn;t shoot him to deactivate his sneak mode - he must hide somewhere else again and turn on his sneak again.(Now many times you loosing AP, your char is shooting and nothing happen and sneak;er run away in front of your nose)
« Last Edit: August 18, 2010, 11:57:18 am by MeganFox »
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Re: About sneak.
« Reply #16 on: August 18, 2010, 11:50:13 am »

wut? every weapon does some dmg, u want 1 shoot = 1 kill game ? magic is magic and u want it to stay as it is, b/c u abuse and expoit this feature, town control takes 15 minutes now, why cannot they nerf the sneak right now ?
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Re: About sneak.
« Reply #17 on: August 18, 2010, 01:16:03 pm »

How can you hold 10 miniguns and 10 BAs at once in your inventory(imagine it in real life. Possible? not)?
This game is not about reality. We could change it so it's more real, but only, when it makes gameplay better. We won't suffer worse gameplay just because someone wanted to make the game real. Sneak, 10 hits in the head with sledgehammer as Sius said, 10 miniguns and 10 BAs in inventory are not real, but thanks to them the game is fun.
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Re: About sneak.
« Reply #18 on: August 18, 2010, 01:50:40 pm »

the sneak as it is, is killing the game and fun, before if u came in new reno or mine u could see ur enemy run away or defend urself, now u cannot do anything, the only safe place is the one with ur militia, i havent been in new reno for the last 3-4 weeks the only thing u can find there is a couple blue sneakers with lsr or plasma nades, before u could have some quick fights here and there 2v2 3v3 2v3 now if u dont use ur sneak acc u will be useless except TC where u have >10 ur mates around u, there is many other problems like loot etc... many people have already mentioned them, the biggest problem is no action apart from TC
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Re: About sneak.
« Reply #19 on: August 18, 2010, 02:02:25 pm »

This game is not about reality. We could change it so it's more real, but only, when it makes gameplay better. We won't suffer worse gameplay just because someone wanted to make the game real. Sneak, 10 hits in the head with sledgehammer as Sius said, 10 miniguns and 10 BAs in inventory are not real, but thanks to them the game is fun.

Now the game is fun ? I m of a different opinion,because of that whole not fixed / nerfed things.
Re: About sneak.
« Reply #20 on: August 19, 2010, 05:33:12 pm »

Im recieving a lot of fun by killing like 10 people with my teammates and then just looking that all stuff dissapearing to nowhere.
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Re: About sneak.
« Reply #21 on: August 19, 2010, 05:40:51 pm »

Presently sneek is with all might used for pillage after 2nd character relog...
That spoil combats in towns...
Closing sneek when personage loot some stuff from ground is the best way to make towncontrol interesting.
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LeMark

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Re: About sneak.
« Reply #22 on: August 19, 2010, 05:42:05 pm »

What is sneak?



Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate.
-Quote from Fallout wiki

What sneak is supposed to be?

A skill allowing players to scout an area, plan their attacks carefully and make decisions adequate to the enemy's behaviour. It's also supposed to put a player out of harm's way, should he succeed to vanish from the pursuiting opposition's eyesight.

What is sneak right now?

Sneak right now is too multi-purpose. The scenario below is a bit complicated, but it should provide a brief explantation to the problem:

Two gangs are fighting each other, with, let's say five men each. Gang A has a team consisted only of snipers (10 perception plus sharpshooter, view range of 56), whileas Gang B has a team of psycho addicts(1 perception, view range of 23). Both gangs lose a member. Snipers are formed in a line, psychos are engaging them in close combat(5 hexes away from them). Gang A's member corpse is lying right next to the formed line, gang B's member corpse is lying 3 hexes away from the rest of the team, behind them. Here's what a single sneaker is able to do:

a)He/she will loot the Gang B's psycho that has fallen first in battle, knowing that snipers might see him as they will be facing his side, but they will be unable to react due to the offense leaded by close-quarter Gang B;
b)With a bit of luck, there will be only one, two players left on the battlefield and because there is no good protection against plasma damage except for Tesla Armor, he will finish off the remaining players and loot safely.
c)Because of psycho's damage resistance, Gang B will surely beat Gang A, which is very beneficial for the sneaker, as players with 1 PE(damaged by psycho's negative effect) are unable to detect a sneaking character from more than 3 hexes, allowing him/her to loot safely and fall back into the world map.

Gang B sobs, as there are no spoils of battle, even though they won(maybe except for armors, depending on the carry weight of the sneaking character)

Nerfing sneak.

First of all, it's very tedious that players aren't having their sneak broken by simple actions, such as looting a corpse, opening a door, providing first aid etc. Sneak is an ability that should allow players to MOVE unnoticed, not act completely in stealth. Thus, any actions taken while in sneak disable this mode

Secondly, running in sneak towards a player just to burst him with a big gun from 1 hex away is not the way to go. Players breaking their sneak mode should suffer from a 15 second cooldown for this skill, as well as negative action points(same as when a knockout or knockdown occurs), rendering them unable to take action for a certain duration.
An example of action point penalty shown below.


This would enforce players to leave sneak behind some cover, inside buildings and then take action, instead of instantly jumping into fights and looting.

Thirdly, the minimum detection range should have a formula of it's own. There are situations in which you cannot see a sneaker in a 5x5 room, while having a character with 10 PE. The new formula should be as follows:

( 20 + 3*PE ) \ 7, rounded down

thus giving a player with 1 PE the current range of 3 hexes, whileas snipers with a view range of 56 would detect sneak at the range of 8 hexes.


Please, keep in mind that the numbers are just an example. They are not reflecting exactly how it would look in the game, as it would be a matter of balance, but as of now, the values above seem to be a good way to prevent sneak from giving players invisibility.

Every comment is taken into consideration for reworking my idea, so don't be afraid to post your thoughts!






+10000000000000000000

Sneaker are supposed to be scout, not looter or fighter!


ATM when we have a town control operation all the sneak come in the town, take 0 risk and loot like pussy. So 10-15 RDA fight 10-15 from us, but we saw something like 30 sneaker in the town belong to 0 team just there to loot or stuff. Make 0 sens!!!!!!!!!

And don't say you just have to protect the loot, when you fight RDA or Rogue or Smash force you have other thing to do than stay on loot!
« Last Edit: August 19, 2010, 05:47:48 pm by LeMark »
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Re: About sneak.
« Reply #23 on: August 19, 2010, 05:56:00 pm »

And:
As for me "sneek" is not the best skill in FO since it kills tactician in game...
And sneekers-looters is one of the buggest defect of game's "mechanics" on this moment/
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Re: About sneak.
« Reply #24 on: August 19, 2010, 07:40:06 pm »

there is CS no RDA, and yes sneak is bullshit atm, on top of that u have got this big green thing saying "xxxx is taking Broken Hills" which means ALL SNEAKERS IN THE WASTELAND please COME GET FREE STUFF U RISK NOTHING
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Re: About sneak.
« Reply #25 on: August 19, 2010, 07:57:56 pm »

The only thing that in my opinion should be nerfed about sneak if we keep the current system is looting - WHEN YOU LOOT, YOUR SNEAK TURNS OFF. That's all.
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Re: About sneak.
« Reply #26 on: August 19, 2010, 08:22:29 pm »

The only thing that in my opinion should be nerfed about sneak if we keep the current system is looting - WHEN YOU LOOT, YOUR SNEAK TURNS OFF.
And when you see sneak'er in your Field Of View- his sneak turns off, not shooting and loosing AP because he moved 1`hex farther.
Re: About sneak.
« Reply #27 on: August 19, 2010, 11:14:33 pm »

The only thing that in my opinion should be nerfed about sneak if we keep the current system is looting - WHEN YOU LOOT, YOUR SNEAK TURNS OFF. That's all.

b/c u have combat sneak acc which is bullshit, u all say what u like not what supposed to be done, sneak is overpowered and should have been nerfed or removed
no more sneak combat acc, no more sneak looters we want changes now
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Re: About sneak.
« Reply #28 on: August 22, 2010, 08:25:28 pm »

Quote
u have combat sneak acc which is bullshit
Quote
no more sneak combat acc

Ever heard of people called ninjas? They exist(ed) and they were not bullshit. Todays FOnline ninjas are sneaking too, they just use another weapon(modern/future ones). Of course, people could make a melee sneakers, but they would just fail because of the build you would have to make and the fact, that you can be seen from 3 hexes even from behind.
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Re: About sneak.
« Reply #29 on: August 22, 2010, 09:42:54 pm »

Ever heard of people called ninjas? They exist(ed) and they were not bullshit. Todays FOnline ninjas are sneaking too, they just use another weapon(modern/future ones). Of course, people could make a melee sneakers, but they would just fail because of the build you would have to make and the fact, that you can be seen from 3 hexes even from behind.
I think we all heard about them but they could make such things not in open area like in FO...As i suggest , hide behind barrels,trees etc use your sneak like that and it will be interesting.
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