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Author Topic: Has random crippling from non targeted crits been removed?  (Read 2852 times)

Has random crippling from non targeted crits been removed?
« on: January 12, 2010, 07:54:40 pm »

I never cripple anyone with my heavy handed build and figured it was due to the crit table negative bonus, but I made a fast shot crit char and I have yet to see one randomly crippled limb. Has the system been reworked to only damage limbs with targeted shots?
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Atom

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Re: Has random crippling from non targeted crits been removed?
« Reply #1 on: January 12, 2010, 08:02:13 pm »

The critical tables were reworked, but even before that, uncalled critical shots were unable to cripple any limb (at least for most common body types, like men and women).
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Re: Has random crippling from non targeted crits been removed?
« Reply #2 on: January 12, 2010, 08:07:11 pm »

The critical tables were reworked, but even before that, uncalled critical shots were unable to cripple any limb (at least for most common body types, like men and women).

Damn, we really need to get a section up in the wiki that highlights the differences between fonline and the fallout 2 combat system.
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jodwig

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Re: Has random crippling from non targeted crits been removed?
« Reply #3 on: January 14, 2010, 06:23:28 pm »

Damn, we really need to get a section up in the wiki that highlights the differences between fonline and the fallout 2 combat system.

If they would do that I wouldn't fuck up my Energy Gunner with useless Finesse perk :P
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Drakonis

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Re: Has random crippling from non targeted crits been removed?
« Reply #4 on: April 27, 2010, 01:40:53 pm »

If they would do that I wouldn't fuck up my Energy Gunner with useless Finesse perk :P

so finesse gives penalty to energy/plasma/laser damage too now?
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Re: Has random crippling from non targeted crits been removed?
« Reply #5 on: April 27, 2010, 06:43:52 pm »

so finesse gives penalty to energy/plasma/laser damage too now?

all damage
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Drakonis

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Re: Has random crippling from non targeted crits been removed?
« Reply #6 on: April 27, 2010, 08:02:00 pm »

all damage


allright thanks..

so it's not worth it to create a sg/energy weapon fastshooter. Unfortunely only way to go now is bigguner, Sniper or a granadier(granade bursts ftw?)

I mean people complain bout granades for its low range, but look at the damage of plasma type. 50-90ish per granade and you can throw like 7-8 in a ROW.

Best fast shoting singleshot weapon you can get is a .223 pistol 20-30 or a plasma pistol 15-35...  That will never compete with nades and people still complain.

I guess only way to enable fastshoting not aimed chars is to enable turboplasma. there is like 4 energy weapons and pretty much just 2 useable ones(plasma pistol, laser rifle).  Meh just thinking out loud, I just wish we could have some high tier energy weapons. I mean BG have avengers/improved flamer/m60/LSW. SG have Sniper rifles/ P90c, pancor and more. Can't energy gunners get at least craftable Pulse pistols so becoming singleshot fast shoter would make sense? Im tired of build clones in this game and I think it needs MORE DIVERSITY
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Bulldog

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Re: Has random crippling from non targeted crits been removed?
« Reply #7 on: April 27, 2010, 08:18:07 pm »


allright thanks..

so it's not worth it to create a sg/energy weapon fastshooter. Unfortunely only way to go now is bigguner, Sniper or a granadier(granade bursts ftw?)

I mean people complain bout granades for its low range, but look at the damage of plasma type. 50-90ish per granade and you can throw like 7-8 in a ROW.

Best fast shoting singleshot weapon you can get is a .223 pistol 20-30 or a plasma pistol 15-35...  That will never compete with nades and people still complain.

I guess only way to enable fastshoting not aimed chars is to enable turboplasma. there is like 4 energy weapons and pretty much just 2 useable ones(plasma pistol, laser rifle).  Meh just thinking out loud, I just wish we could have some high tier energy weapons. I mean BG have avengers/improved flamer/m60/LSW. SG have Sniper rifles/ P90c, pancor and more. Can't energy gunners get at least craftable Pulse pistols so becoming singleshot fast shoter would make sense? Im tired of build clones in this game and I think it needs MORE DIVERSITY

Oh wow, "MORE DIVEESITY", really? By the way, pancor shouldn't be on your list in my opinion, it's crappy and unpopular, or the other way around (unpopular and crappy) but anyway, as far as I understood the DEV's have more important things to do than balancing/reworking weapons, formulas and perks, leaving uss with just a couple of builds available and I guess we won't see any new weapons in the nearest future.
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Drakonis

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Re: Has random crippling from non targeted crits been removed?
« Reply #8 on: April 27, 2010, 08:29:21 pm »

Oh wow, "MORE DIVEESITY", really? By the way, pancor shouldn't be on your list in my opinion, it's crappy and unpopular, or the other way around (unpopular and crappy) but anyway, as far as I understood the DEV's have more important things to do than balancing/reworking weapons, formulas and perks, leaving uss with just a couple of builds available and I guess we won't see any new weapons in the nearest future.

whats more important than balancing the gameplay? theres no lags. Sneak coould be fixed with an easy fix without FoV.


Btw. Fov messed up turn based now. Mobs that dont see you wait 30 seconds for end of their turn. Reimplementing fov was a mistake in my eyes, coz TB was actually playable before :/
« Last Edit: April 27, 2010, 08:42:48 pm by Drakonis »
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Bulldog

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Re: Has random crippling from non targeted crits been removed?
« Reply #9 on: April 27, 2010, 08:57:37 pm »

whats more important than balancing the gameplay?

It's a mystery to me also, guess there are some more important things than making FON more enjoyable (in terms of variety and balance)
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Re: Has random crippling from non targeted crits been removed?
« Reply #10 on: April 27, 2010, 09:43:49 pm »

SM guns fast shot builds are usually based around 12 ap/ brof p90c bursts.
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Drakonis

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Re: Has random crippling from non targeted crits been removed?
« Reply #11 on: April 27, 2010, 10:11:54 pm »

SM guns fast shot builds are usually based around 12 ap/ brof p90c bursts.

are they any good?
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Re: Has random crippling from non targeted crits been removed?
« Reply #12 on: April 27, 2010, 10:14:04 pm »

are they any good?

I'm lvling one know and I've been owning some shit, the 2 bonus ranged damage adds 4 per bullet so 4-5 bursts in a row is mad dmg.
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Re: Has random crippling from non targeted crits been removed?
« Reply #13 on: April 27, 2010, 10:33:07 pm »

Because big gunner, sniper and grenadier should have "supporting roles" which leaves small gunner the major role. But for the moment the only weapon worth to use in PvP for small gunner is P90. Both assault rifles and shoot guns is not very helpful even you have 2 BRD and fast shoot.

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Re: Has random crippling from non targeted crits been removed?
« Reply #14 on: April 28, 2010, 01:17:21 pm »

Noithing wrong with the good old 10mm SMG. Shotguns are also well worth it, providing you can use your noodle to get into range.

Also, don't discount .223s or 14mm - if you're talking about fighting BoS CA/CAII/CA people. Their damage is respectable enough, given their high AP ability.


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