The thing is it's more of a fashion/personnal preference than anything else. A few weeks ago everyone was running with sniper rifles/laser rifles/plasma rifles/rocket launchers. Hell, you could see a lot of those builds in the Necropolis event. What balance changes occured? Basically, none. And suddenly a group of people is all like "let's nerf Big Guns cause they're too strong"... I mean, wtf? Where were those people before? Most of the ideas presented here are ridiculous, and I didn't see a single objective argument for a balance change - it's all opinions and no facts. Curiously enough, the first dude to say something constructive and true to the reality of the game was Kilgore, whom you cared to call a retard. What the hell, people, just what the hell.EDIT:How come all those attempts at "rebalancing" the game are basically partisan actions of individuals distraught by something that happened to them in game? Get a scientific approach if you want to tinkle with the endgame PvP. Record at least 10 different engagements in varying cities, determine how range and wounds (ie. crippled eyes or hands) influence damage output of the most successful players and count how much damage each typical build is able to dish out. Then divide the damage by the ammount of resources (would be best to use time units) required to craft/aquire a supply of ammo necessary for such an engagement to determine how cost-effective a given weapon is. That would be the correct way of doing it, not some bullshit posts like "minigun strong, lasrifle weak" based on foundations that are questionable to say the least.
I don't think theres really much of a problem with miniguns, outside of Caravans giving them up (Caravans having Miniguns has always been a stupid idea both thematically and balance-wise) - if anything they could do with having their ammo being not quite so tough to produce.Perhaps RL could be argued to be too good - They have great DPS, great Range but suffer from being clumsy in PvP.I'm in the camp of just making them more rare/more expensive to maintain, rather than nerfing their power.On the other hand SG could well do with a little bit of boosting up compared to EW and BG. Energy weapons seem OK, so boosting criticals probably isn't the answer - which leaves enhancing the SG themselves up a little bit.
At the moment surviving a direct hit by a minigun or rocket is a difficult task for anyone under 150 hp and not wearing at least metal armor mk 2, and guess what miniguns are freakin everywhere, 90% of caravans i run into have minigunners.
If you want to make enemies, try to change something.
SMG/P90 seem fine to me from the numbers I have on them, but Shotguns could indeed do with a bump to their power, either in raw damage terms, weapon traits or ammo types - I would really dislike them gaining range as it would also be a step towards normalising all weapons.
=>Only plasma rifle can do some damage now and it has ONLY 25 rng whereas big gun have 40!!!!
=> I agree the fact BIG GUN can kill with one or 2 shots.
=> I disagree they can do this at 40 hex (it should be 25 except for rocket launcher)
THIS IS NOT BETA THIS IS SPARTA
Minigun types and LSW/M60 should not be able to shoot at such a far range, the Rocket Launcher could do with good enough aim. Rapid-fire Big Guns should be very inaccurate at long ranges. Especially the helicopter-size Miniguns.
Plasma Rifle should have a much higher range than that imo.
+10% blanket increase for SG isn't what I'd suggest, things like Pistol's power level are fine as far as I'm concearned - if anything perhaps an increase in the amount of crippled arms to encourage bringing a pistol along as a back-up weapon is all thats needed.
"you cant run while holding a big gun" the only suggestion i accept... seriosly its odd that a guy with so big bimbo can run upon you and not fall down, lol
So lets change minigun weight to 30kg! ^^ Even if you can run with minigun, you cant run with it pointed at target. But I have no idea how to involve a correct delay