If you want to make enemies, try to change something.
A head shot, with 3*more criticals, finesse, 10 Luck, better criticals ... Shooting at an Endurance 1 target should have a knockout chance of ~39.27% per shot, knockdown is additional chance of ~47.2% Shooting at an Endurance 6 target should have a knockout chance of ~35.5% per shot, knockdown is additional chance of ~28.32%But then again, on a more general charA head shot with just Luck 6, with better crits ...Shooting at an Endurance 1 target should have a knockout chance of ~26.29% per shot, knockdown is additional chance of ~32.36% Shooting at an Endurance 6 target should have a knockout chance of ~24.33% per shot, knockdown is additional chance of ~19.42%Not too far wrong, or at least not an autolose to fight against
what is happening is once knocked down for any period of time, ever subsequent knockdown (1/4) is reseting the knockdown timer and has the effect of pinning the opponent to the ground.
The problem comes with one person saying "Stonewall doesn't work" then another comes along and says "Yes it does!". Unless theres some kind of information behind these, giving an idea about the process behind it, its pretty tough to know one way or the other
I always thought it was simply a 50% chance to ignore a knockdown, though I can't check that anywhere at the moment, so could very well be wrong.