Other > Suggestions
Future of Stealing
HertogJan:
--- Quote from: avv on August 25, 2010, 08:26:34 pm ---The more rolls you add, the less control the players have and the worse it's going to get. Rolls work against npcs because they cannot be fooled like players.
It doesn't matter how high ones steal% is. It doesn't give players the right to succeed more often against other players. Investing points in steal skill doesn't take any knowledge, experience or personal cleverness so they don't deserve any major outcome from it either.
--- End quote ---
Which is why I suggested to use part of the SPECIAL.
Your suggestion about skill percentage having no influence makes no sense.
Why should the hight of steal skill none or almost no influence and weapon skills or outdoor should?
Spending points in steal skill means you spend time to level your character, most likely at least partly by stealing.
You got experience from that, thus higher skill.
Again keep in mind that pure thief characters are hard to level and take quite some time to do so.
--- Quote from: smoothjesus on August 25, 2010, 11:03:26 pm ---Generally you know the thief at the market is the one who is very eager to stand next to you. Alternatively you can just watch for 2 minutes and you'll see them stealing from other people.
As for distractions, you'll have to think of those to stop yourself being tagged as a thief, I can think of several excuses to be standing next to someone right now, I'm sure people will think of more. A guy called Vegeta used a clever one on me a while ago trying to unarmed PK me.
--- End quote ---
People stand next to you for all kinds of reasons.
Many people just walk next to someone else when they want to trade.
There's no necessity for it, they just do so.
Others like walk into 2 or 3 people having a private conversation to eavesdrop on them.
In this particular case the eavesdropper was the one being stolen from 8)
Keep in mind that with the current animations you can see no difference between someone using FA and someone using steal skill.
People do use FA on others while the patient doesn't ask for it.
smoothjesus:
--- Quote from: HertogJan on August 26, 2010, 01:39:54 am ---People stand next to you for all kinds of reasons.
Many people just walk next to someone else when they want to trade.
There's no necessity for it, they just do so.
Others like walk into 2 or 3 people having a private conversation to eavesdrop on them.
In this particular case the eavesdropper was the one being stolen from 8)
Keep in mind that with the current animations you can see no difference between someone using FA and someone using steal skill.
People do use FA on others while the patient doesn't ask for it.
--- End quote ---
Solution: If a stranger stands next to you for no reason you tag them as a thief and push them away.
If I want FA I'll ask for it, if I want to trade I'll ask for it and if somebody eavesdrops on me I'll move conversation to the WM.
My point is:
It isn't hard to spot a thief.
It is in fact easy to spot a thief. Because (see above) it isn't hard to spot a thief.
If you were to assume it was difficult to spot a thief you would be making the wrong assumption.
They don't even have to try and hide their actions. I've seen many people being chased out of town by thieves because they had good items in their inventory, this is wrong... even though it is funny.
HertogJan:
--- Quote from: smoothjesus on August 26, 2010, 02:23:06 am ---Solution: If a stranger stands next to you for no reason you tag them as a thief and push them away.
If I want FA I'll ask for it, if I want to trade I'll ask for it and if somebody eavesdrops on me I'll move conversation to the WM.
My point is:
It isn't hard to spot a thief.
It is in fact easy to spot a thief. Because (see above) it isn't hard to spot a thief.
If you were to assume it was difficult to spot a thief you would be making the wrong assumption.
They don't even have to try and hide their actions. I've seen many people being chased out of town by thieves because they had good items in their inventory, this is wrong... even though it is funny.
--- End quote ---
Atm it's not hard to spot thieves due to the animation.
Plenty of people walking around just for fun, killing time or whatever else.
You may tag people standing next to you as a thief for just standing there, most people don't.
They just move away.
Thinking people got chased out of town due to their inventory is another assumption.
I've chased people (thanks to FA and steal animation being the same) around because they're tent followers, pk or just your random every day asshole.
Not because of their inventory.
People make a big deal out of something that's working fine for the most part.
Some minor adjustments are needed, nothing more, nothing less.
smoothjesus:
http://www.youtube.com/watch?v=W-nNTHyJu5c
this shouldn't happen.
one player prevented from trading by one other player.
--- Quote from: HertogJan on August 26, 2010, 04:42:54 am ---Thinking people got chased out of town due to their inventory is another assumption.
I've chased people (thanks to FA and steal animation being the same) around because they're tent followers, pk or just your random every day asshole.
Not because of their inventory.
--- End quote ---
if I don't have anything in my inventory I don't run from thieves. So I think my assumption was fair.
avv:
--- Quote from: HertogJan on August 26, 2010, 01:39:54 am ---Which is why I suggested to use part of the SPECIAL.
Your suggestion about skill percentage having no influence makes no sense.
Why should the hight of steal skill none or almost no influence and weapon skills or outdoor should?
Spending points in steal skill means you spend time to level your character, most likely at least partly by stealing.
You got experience from that, thus higher skill.
Again keep in mind that pure thief characters are hard to level and take quite some time to do so.
--- End quote ---
Why skill percentage deciding a success is bad? Because it does the job for us players. It's basically the same thing if football players threw dice about who won a match, instead of competing in teamwork and agility.
It doesn't matter if it's special or skill percentage. It's the same concept. You've just invested points somewhere and that's it.
I never said wepons skills or outdoors should influence success. But they do it now which isn't however how it should be.
Levelling and exping doesn't have anything to do with player's cleverness. It takes time but you certainly cannot fail in levelling. You'll level up someday anyway.
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