Other > Suggestions

Future of Stealing

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smoothjesus:
Are there any plans in the future to add negative effects to playing a thief alt?

I got so annoyed at thieves in NCR that I started sitting around the merchant with a 10mm SMG in my offhand and healing powders in my inventory as bait. It was fun for awhile, hopefully I deterred a few players from continuing their thief builds. Then it got kind of frustrating... I slowly came to the realization that it doesn't matter. No matter how many I shot they didn't lose anything other than 2 minutes of their time to get back to town and start again, avoiding me this time.

Here are some ideas:

Autopush: You tag someone as a thief and your character automatically shoves them away when they get to close.

Guards: Should shoot thieves, it's nice that the guard told that unarmed level 2 player that the level 21 player just stole from them, but he or she has no chance of stopping them so it was kind of pointless.

Guards: Should also point out returning thieves who are still unprotected "Didn't expect to see you around here so soon, playername. You better leave while you still can."

Ban from town: If you are killed while unprotected you are banned from that city for one full in game day. If you do decide to come to town the guards will tell you to leave and will shoot you in 30 seconds. You are also unprotected from other players, so you can't run into town, steal and run back out again.

Billboard list of unprotected people: And a reward of 50 caps for killing an unprotected person, this would only work if the above option was implemented otherwise people would use it to farm caps (despite their being easier legitimate ways to get caps)

Shopowners: "GET OUT OF MY STORE, THIEF!" in big red writing would be awesome, why should the thief be allowed to hang around shops freely while other people have to wait? Surely the shopowner must get annoyed that his clients are being scared away or robbed by all the loiterers in his store.


I am aware of other towns in the game. But if this game ever becomes popular the thief problem will be spread to every town and not just NCR.

If steal is being changed in the next update then woo and yay you can ignore this thread.


edit: just clarified a few of the ideas

GroeneAppel:
You seem to underestimate how annoying the life from a thief is, we tend to fail stealing a single cap with even 300% steal, and really, we spawn at Klamath more often than you think. these days no one carries good items in NCR anyway we barely make any profit, and get shot often. and there is the problem that it takes ages to actually level your thief character.

Pandemon:
Stealing shouldn't be so hard and shouldn't be so easy.
It's just next way to get some money in post-apocalyptic world.

Janusz2238:
It shouldn't played animation during the stealing.

Pandemon:
Yeah, it shouldn't when your stealing skill reaches mmm let say 200%

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