Other > Suggestions

Future of Stealing

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Zak Blayde:

--- Quote from: Nyan on August 13, 2010, 03:48:14 pm ---Listen up kids! Few towns will have the thieves guilds. Once you join the guild and are in town, a kid might walk past you and tell you the name of a player and the item he is carrying. Like 'Some say that Skejwen is in town and has this shiny little Desert Eagle of his. Boss would LOVE to have it.' he whispers and then walks away. Now you need to somehow talk with the player to distract his attention and then steal the item. Only this one. When you bring it to the boss or one of his agents you get a little exp and some caps. This absolutely need NO STEALING ANIMATION. And is awesome, right? If the person leaves the town, the quest is available for like 15 more minutes or you can abort it yourself.

--- End quote ---

It's awesome, indeed.  :D

avv:

--- Quote from: Nyan on August 13, 2010, 03:48:14 pm ---Listen up kids! Few towns will have the thieves guilds. Once you join the guild and are in town, a kid might walk past you and tell you the name of a player and the item he is carrying. Like 'Some say that Skejwen is in town and has this shiny little Desert Eagle of his. Boss would LOVE to have it.' he whispers and then walks away. Now you need to somehow talk with the player to distract his attention and then steal the item. Only this one. When you bring it to the boss or one of his agents you get a little exp and some caps. This absolutely need NO STEALING ANIMATION. And is awesome, right? If the person leaves the town, the quest is available for like 15 more minutes or you can abort it yourself.

Now the second thing so that noone actually knows you are a thief the thieves npcs would disguise them somehow so that only guild members will know who is who - you might speak with the trader and he is a member of the guild for this moment, those npcs would be highlighted somehow. We can also have some kind of accusation system like in Mafia game. If one is flagged as thief and people tell the cops that he is a thief he will be banned from town for an hour or so. If he isn't the accusers are banned. The thief may return after the hour but will he risk another hour of ban?

--- End quote ---

All the same what's the background story. What matters most is HOW the stealing process is calculated to success or failure. Too much passive factors like skill vs skill make it repulsive in terms of good game mechanics. If it's more about player's cleverness versus another player's it's more fascinating. Higher skillpoint investments in thievery skill should just determine what sort of perks you get and how high Thief profesion you can reach.

Nyan:
Dear devs, reduce the stealing cooldown to 20 seconds.
Your Nyan.

RJ:
@Nyan:
If we are using real life arguments then I think you could even get into jail if you would keep touching someone like thieves do in FOnline. I don't think in 'real life' you need to keep running from someone that is huging you infront of police officer even if you are screaming for help :)
Also what you said about big strong guys - it's already happening in north towns (but still it's faster/easier to kill someone that 'persuade' to give away his goods).

I totally agree with rejfyl and avv arguments in this matter.

Parowooz:
In this thread we tried to get rid of scum called thieves, but Nyan started distracting everyone so watch your pockets.

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