Other > Suggestions
Future of Stealing
avv:
Nyan are you honestly telling that a real pickpocketer just comes next to his victim, punches his fist in their pockets and grabs what he wants without any attempt to cover it up?
Stealing should exactly be like Rejfyl described.
Nyan:
I was referring to bullying in poland, I wasn't serious about it. But as I once have written - the more people out there the easier the steal in real life and in game. If there are people everywhere its harder to be cautious about everyone. The second thing that R -thieves un-anonimity- mentioned cannot be done right without forced roleplaying and no-animation steals. People talk crap and are not punished about it, like talking in own languages about who to kill next so that the rest of the gang takes all the items after guards react, why can't thieves troll or tell stuff while everyone else does or is like 'wts hrifle 50% 9k' When I hear stuff like that I want to shoot people in the face. The rob them. Then shoot them with their own looted guns again. On roleplay servers fools screaming that they are thieves or anything else could be voted to be watched by guards for a while with more caution OR even kicked out of town for a while.They would have to sneak in somehow and be ninja assassin thieves again. To start the revolution in any branch of fonline other than killing each other we need to kick out the pvp kids.
Archaeon_dude:
Thieves.
A pain in the arse, ain't them?
But me, meselves, was once a charming thief. It really helped me out, dawg. When my friggin' awesome speech skill was obscurely made something different from bartering and I was still too shy to solve all my problems with a gun, I stole. It is a bad thing, in general, stealing. So I stole mostly from the people that I knew were shit. Those damn Duntons and that evil, cynical Tubby. When I was too hungy I stole from those lovely blokes from Vault City, I repaid the favor by taking the green glow from their tea. Stealing used to be very useful and not so terribly complicated to do. I did save my game a lot, but in real life it's not so hard to steal from anyone.
So now thieves are a dying class with no benefits besides some nifty skill rate which don't work most of the time and they're cast away. There should be more places and opportunities to steal, set aside the market. Public spaces are good for non-amateurish pickpockets. But in the comfort of the slums of Reno, who's gonna care? There should be more areas without any surveillance, where the crowds might help you escape. The skill's effectivity rate should be increased and people should fear unguarded parts of the town not because of an absurd PK sniping in the middle of a crowd, but because of all those other "friendly" players passing by, real close.
skejwen:
--- Quote from: Nyan on August 10, 2010, 01:44:31 pm ---As for a polish man person you ought to know better than any other person in the world that this happens erryday. Although the thief must have enough points in STR or CHA high enough to come in party of three or more. They don't sneak, they don't hide. They demand your gold polesman.
--- End quote ---
Thats called an assault, not just theft ;)
Nyan:
Listen up kids! Few towns will have the thieves guilds. Once you join the guild and are in town, a kid might walk past you and tell you the name of a player and the item he is carrying. Like 'Some say that Skejwen is in town and has this shiny little Desert Eagle of his. Boss would LOVE to have it.' he whispers and then walks away. Now you need to somehow talk with the player to distract his attention and then steal the item. Only this one. When you bring it to the boss or one of his agents you get a little exp and some caps. This absolutely need NO STEALING ANIMATION. And is awesome, right? If the person leaves the town, the quest is available for like 15 more minutes or you can abort it yourself.
Now the second thing so that noone actually knows you are a thief the thieves npcs would disguise them somehow so that only guild members will know who is who - you might speak with the trader and he is a member of the guild for this moment, those npcs would be highlighted somehow. We can also have some kind of accusation system like in Mafia game. If one is flagged as thief and people tell the cops that he is a thief he will be banned from town for an hour or so. If he isn't the accusers are banned. The thief may return after the hour but will he risk another hour of ban?
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