Edit by Izual : This suggestion is old and I thought somethings could be changed, like item multiplication replaced by an experience/reputation gain. But let's discuss about it, and I leave this post untouched.
SummaryIf that suggestion is accepted, you'll be able to set up a caravan and to drive around the wasteland between two towns, making of your trip a safe-travel or a trading-trip. Everyone will notify your caravan and be able to enter it, to trade with you or... To attack you. Once the caravan is over, you arrive at your destination location safely - if not killed before, I mean. The whole thing, with a lot of details, is explained below. Let's start with the most important thing...
Why would I set up a caravan ?- You can travel directly from your base to the tent or base of another character, friend of you.
- Your caravan cart has no weight limit, so you can transport lots of items in a single trip.
- No random encounter during this trip.
- It can be a good opportunity for you to trade with other people.
- At the end of your trip, all the items in your caravan cart (except caps) are multiplicated by 1.5 or 2.0 .
Why would I attack a caravan ?- It can be a good challenge for you.
- You can loot the full caravan cart (by killing the caravan owner) and the caravan guards.
- It'd be a good PvP fight, if you like PvP fights of course.
How it worksSetting up a caravanLet's make it with an example, it will be easier.
The Salvatores want to set up a goods caravan from their base to the
Vault Rats base, located near
Redding.
Starting pointTo choose the starting point is easy : T
he Salvatores base, near New Reno (of course =p). So all the members of the
Salvatores go into their base, with one member of the
Vault Rats. Once the goods are in the caravan trunk, all that group arrows the caravan owner (The one that got the cart key). Then the caravan owner will "talk" to the caravan cart, which is already in the Salvatores base.
Destination pointOnce everyone is ready, the caravan owner talks to the caravan cart. In fact, he clicks on his cart as usual, as if he wanted to leave with it. But now, the usual leaving is replaced by a little dialogue panel...
- [Leave with the cart]
- [Set up a caravan (Costs 10 water bags)]
- [Cancel]
Of course, here, we are interested with the second option. Once selected, the 10 water bags are removed from the owner's inventory. The caravan tells him that now, he will start a caravan with all the guys that arrowed him. And then, the caravan asks him where does he want to go. And THERE is the interesting point.
The caravan master, using the "say" box, can define one people that will point out on his own worldmap where the caravan has to go. So, in that case, the Salvatores caravan owner defines the Vault Robbers member, who will talk to the caravan cart and define a point on his worldmap (The Vault Robbers base). The location will be saved by the cart, and when the leader talks again to the cart, he will get a message like : "Your caravan destination is now "Scrapheap" ". It could be Necropolis, Golgotha, a Tent, the simple desert, The Depot, The Cave, etc. The caravan master confirms the destination location, and chooses a lenght.
Lenght of the travelThe caravan master will be able to choose between different lenght.
- 6 minutes : It's the minimum lenght, that guarantees quite a safe travel, since no big teams can gather their fighters in less than 6 minutes.
- 12 minutes : That travel lenght is a bit more dangerous, but when the cart reaches the destination location, all the items inside the trunk get multiplicated by 1.5 ...
- 20 minutes : That travel lenght make the caravan a dangerous operation, but when the cart reaches the destination location, all the items inside the trunk get multiplicated by 2.0 ...
- 40 minutes : Still a multiplication per 2.0 but that longest lenght is useful for the people that made a caravan only to trade with other people.
The multiplication rate is explained by the possible trades with NPC.
Once the destination point is chosen, all the caravan fellowmen arrowed on the caravan master and the lenght is chosen too, the caravan starts !
TravellingFrom the caravan point of viewOnce, the caravan is started, all the caravan guards, the caravan cart and the caravan master are teleported to a desert area between New Reno and Redding (Following our example with The Salvatores and Vault Robbers). They won't move until the lenght of the travel reaches 0. Their only goal during those 6, 12, 20 or 40 minutes is to trade or protect the caravan master, that has got the trunk key.
From everyone's point of viewOnce the caravan starts, a countdown similar to the Town Control one appears.
The destination and starting areas are selected easily. Around New Reno is a border, if the Salvatores base is inside this border, they belong to New Reno area and the message will display "Starting from New Reno...". Same for the destination area.
From now, the fighters can gather themselves, and the traders reach the caravan location.
Getting inside the caravan's locationOn the worldmap, a long location will appear (here, in blue), randomly chosen, between Redding and New Reno.
Clicking anywhere on this location (while above, of course) will lead you to enter to the caravan's location. So traders can enter it to trade, fighters can enter it to attack the caravan and trying to get the key of the car trunk, etc.
Travelling endWhen the countdown reaches 0, the caravan cart, the caravan master and his
initial followers,
if they are still on the map (even dead, but not respawned yet), are teleported to the destination location, the items gets multiplicated (If lenght >6 minutes) and that blue path on the map disappears.
That's all.
ConclusionWell, as a conclusion... This caravan idea would make the trade between players possible, and also make the raiders a reality. Crafters, traders, roleplayers, fighters, everyone has a good reason to like it ! =) (Except Xoen, because he hasn't found his cow yet).
I think I forgot nothing, hmm, well, I'll answer your questions and so on.
Help the wasteland... Help the caravans !