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Author Topic: Suspension of alliances  (Read 13073 times)

Lordus

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Suspension of alliances
« on: August 03, 2010, 01:31:32 am »

 This topic is only for members of active pvp gangs and for gm/devs. So Vedaras, you are not welcome :))

 Everybody realize that current pvp is very boring because of:

 * boring TC (waiting, statics fights, bad addicts,..)
 * big alliances

 Damn, i miss fights 5x5 where you know your mates. I dont want to wait for developers changes, because i dont believe that it will solve alliances problem. Also, i dont want to break alliances at all, because i like some of their members and i like to fight with them.

 So my suggestion is this.

 At one day per every week (or more, if we can make deal about it), we should temporary break our alliances. So every others gang will be hostile for your current gang. I know, that this could be problem for i.e. RDA, because they consist of many smaller gangs, but it is similar to VSB and Hawks too.. So please, add your ideas and comments and i hope we could enjoy gang vs gang fights again..

 
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maszrum

  • Soldiers of Thunderstorm
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Re: Suspension of alliances
« Reply #1 on: August 03, 2010, 01:55:03 am »

agree, i really miss that small fights, we cant do that becouse of ..militia
so we tryied mercenary thing, wich is also boring, please devs - remove militia or reduce their number to 5-10
« Last Edit: August 03, 2010, 01:57:37 am by maszrum »
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Lordus

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Re: Suspension of alliances
« Reply #2 on: August 03, 2010, 02:02:10 am »

agree, i really miss that small fights, we cant do that becouse of ..militia
so we tryied mercenary thing, wich is also boring, please devs - remove militia or reduce their number to 5-10

maybe remove militia from one citiy, or at least for that one day per week
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JovankaB

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Re: Suspension of alliances
« Reply #3 on: August 03, 2010, 06:48:34 am »

Take a town and don't buy militia?
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Re: Suspension of alliances
« Reply #4 on: August 03, 2010, 08:43:13 am »

Please don't remove militia!!!!

Thanks to militia, we can welcome players and have some talk in the middle of the streets.
It gives some life to Northern towns.

And what will be the point of controlling a city without having a minimum of security inside??!!!

That's why I try to gather Lordus and other players ideas into a suggestion here:

http://fodev.net/forum/index.php?topic=7357.0
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Winston Wolf

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Re: Suspension of alliances
« Reply #5 on: August 03, 2010, 08:56:23 am »

Militia should only attack if a member of the controlling faction gets attacked too. Currently it's just a tool for PKers.
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Saumax

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Re: Suspension of alliances
« Reply #6 on: August 03, 2010, 10:22:29 am »

that small fights was ten times better, i doubt militia ruin anything because they are easy to kill but still cryofluid your arguments are invalids, militia gather only near town major nowhere else so please stop saying that you can welcome other players
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maszrum

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Re: Suspension of alliances
« Reply #7 on: August 03, 2010, 11:35:21 am »

Quote
i doubt militia ruin anything because they are easy to kill
haha sure, good luck with 3 vs 20 militians. yesterday i tryied atack bh alone and luring militia outside the city. result ? i was knocked out 3 times by first shoot form militia - GG
20 militians with 200-400hp is way to much for small gangs, killing them is fucking expensive - add 5mm ap to reward for TC then we can fight even 3-5 vs 20 miltians and 15 enemies
atm we can do anything, exept making fucking alliences and another swarms to kill miltia nad stand to fight.
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Saumax

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Re: Suspension of alliances
« Reply #8 on: August 03, 2010, 11:44:17 am »

i didnt said im alone able wipe whole militia stationed in town, but remember those are npc, there is no problem of killing 2-3 of them by one player
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Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.

Lordus

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Re: Suspension of alliances
« Reply #9 on: August 03, 2010, 12:19:51 pm »

please, back to topic..

 i suggest to suspend alliances to one day per a week.. I.e. friday. So in friday, we will fight with every gang.. I think that we have good relations with our alliances gangs, that this action will not break up our relations. The question is, if milita is not barrier for this temporary suspension, because we can fight 5 vs 5, but we cant fight 5 vs 5 + 20 milita members..

 So talk about this.

 And my opinion is, that there are not dozens of new players who need our help. Look at the statistics http://www.rookie.name/fonline/playerStats.php This server is slowly dieing, or at least, there are not many of new members. Only core of old players is active and it is bored from current situation. So you can, imo, disable militia in all towns for this one day.

 Questions: Do you agree with this? What day do yo suggest?
 We need confirmation from leaders of big gangs, except RDA, because we dont want to be swarmed after 7x7 combat by 20 RDA (no offense, i just want small fights for one day per a week).
« Last Edit: August 03, 2010, 12:29:02 pm by Lordus »
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Pozzo

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Re: Suspension of alliances
« Reply #10 on: August 03, 2010, 12:35:10 pm »

Quote
Questions: Do you agree with this? What day do yo suggest?
 We need confirmation from leaders of big gangs, except RDA, because we dont want to be swarmed after 7x7 combat by 20 RDA (no offense, i just want small fights for one day per a week).

We haven't any leader in TTTLA but I can give you my personal opinion :
I don't agree with that because I don't like "fake" PvP (organized PvP). I don't know how to say that in english but "PvP is not the goal, this is just a way"
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Rynn

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Re: Suspension of alliances
« Reply #11 on: August 03, 2010, 12:55:44 pm »

And my opinion is, that there are not dozens of new players who need our help. Look at the statistics http://www.rookie.name/fonline/playerStats.php This server is slowly dieing, or at least, there are not many of new members. Only core of old players is active and it is bored from current situation. So you can, imo, disable militia in all towns for this one day.

In fact, militia allow you to make anything in an unguarded town without the fear to be wipe by a five raiders gang who surprise you.
Orphans, and later TTTLA, are one of the only team who try to stay in a town and do other things than kill in ungarded town, and in that way, yes, militia is very useful.

And I must disagre with you Lordus, each time we take BH, we meet a dozen of new player that we haven't seen before. IMO the server is dying cause of the holy day (What !? you take holy days in august !!!  :o) and cause of people how don't interact each other exept with a gun. But it's just muy opinion, so back to the topics...


So, no, don't remove militia (seems it's part of the topics if you talk about remove them).
First, Fonline is a persistent world, so it will be a non sense to remove some feature like that (in fact organized PVP is a non sense, like FFA event in a persistent world).
Second... They are a dozen of place where you can fight, where you don't have militia... so what's the point ?
Re: Suspension of alliances
« Reply #12 on: August 03, 2010, 01:02:05 pm »

Delete Name Colorizing.
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Heckler Spray

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Re: Suspension of alliances
« Reply #13 on: August 03, 2010, 01:17:47 pm »

Or just take a town and don't buy militia.
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Re: Suspension of alliances
« Reply #14 on: August 03, 2010, 01:21:23 pm »

No. Lordus say what is problem - big alliance so delete name colorizing and possible to tag. No NC no huge alliance - simply.
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