fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 05:30:13 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4 ... 6

Author Topic: Suspension of alliances  (Read 13074 times)

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Suspension of alliances
« Reply #15 on: August 03, 2010, 01:24:29 pm »

What about this:

 1)Modoc war zone:
* disable TC in modoc (erase militia too)
* if you die in Modoc, you will have 100 percent chance of respawn in res.point near Modoc => this will add advantage of nonjunkies over junkies char and also this will attract pk players = more fun
* disable town preview
* disable hositle NPC there

 Modoc has PK tradition, there are not neccesary quests, there are place for big gunners and sniper, it is in the middle of gang bases, it is the last town anyone want capture because of TC (nothing valuable - jet - is there), there are not normal players insïde (like in most cities in wasteland .. great progress BTW after one year of testing).

 This will not affect your role playing.. am i right?

-------------------------> But we need assistance from GM for this change
 +
 
2) One day per a week (friday, saturday, sunday???) => suspension of alliances

No. Lordus say what is problem - big alliance so delete name colorizing and possible to tag. No NC no huge alliance - simply.

 No, it will not be solution of this problem. I understand that NColorizing was the presumption of big alliances, but disabling colorizing will not solve that problem. I have my own memory, so i have not problem to memorize team members of alli gang (i.e. i have colorizing more than moth and half old, without update and i remember cnd, new alts of old playres...)
« Last Edit: August 03, 2010, 01:30:27 pm by Lordus »
Logged
So long and THANKS for all the fish!
Re: Suspension of alliances
« Reply #16 on: August 03, 2010, 01:42:42 pm »

hmm u have great memory to now all players all alts. How many nicks? 200? 300? Maybe 500? Big alliance is possible only whith NC.
Logged
"War. War never changes"

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Suspension of alliances
« Reply #17 on: August 03, 2010, 01:56:14 pm »

Big alliance is possible only whith NC.

yes, but for disbanding of them it needs more than disable colorizing
Logged
So long and THANKS for all the fish!
Re: Suspension of alliances
« Reply #18 on: August 03, 2010, 01:58:46 pm »

This is first step.
Logged
"War. War never changes"

Pozzo

  • Tim Tom & Ted Lawyer Agency
  • Offline
Re: Suspension of alliances
« Reply #19 on: August 03, 2010, 02:06:57 pm »

With the next NPC driven factions maybe we won't have the choice and NC will be imposed (each faction got a special color).
Logged
Re: Suspension of alliances
« Reply #20 on: August 03, 2010, 02:10:49 pm »

When u have colored faction u can create big groups even if players play togheter first time. For me sux. U want smaller group delete nc and tag from game.

* boring TC (waiting, statics fights, bad addicts,..)
 * big alliances

Camping building is now easy becouse many building have disabled windows and ONE ENTER. If u can shot through this winodows game be more dynamics.
« Last Edit: August 03, 2010, 02:21:55 pm by Red Dot »
Logged
"War. War never changes"
Re: Suspension of alliances
« Reply #21 on: August 03, 2010, 02:21:09 pm »

Without Mumble communication of course .. But problem is all alliance use mumble  and they know they nicks... :)
Logged
Re: Suspension of alliances
« Reply #22 on: August 03, 2010, 02:28:51 pm »

Without Mumble communication of course .. But problem is all alliance use mumble  and they know they nicks... :)

Yesterday TTTLA play whith EH and have many friendly fires so mumble is no problem - when u have big group of players alwasys be chaos. NC give u in 100% who is friend and who is enemy.
Logged
"War. War never changes"

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Suspension of alliances
« Reply #23 on: August 03, 2010, 02:52:08 pm »

The NC and Mumble are just helping to organize big alliances, its not the cause. The alliances were there before NC. The problem of not making an alliance is a huge ammount of discipline that it takes. If one gang has 12 members, for the two other gangs, each having 8 members, its a great task not to ally with each other, knowing that in 80% of the time they meet the strongest gang, they will lose.

The right way to go is adding more key places where players need to interact and can do some serious PvP, like HQ mines are now. TC will always be about full scale war, and I think its allright, its fun when done once or twice a week. Lets say that once the city is taken, it cant be retaken for 5 days. Boom, TC is off, its time for some small scale action, like guarding/PK in the mines. Hopefully devs will add up more location-based requirements for crafting&gathering like HQ mines&waterworks&SAD are now.
 
Re: Suspension of alliances
« Reply #24 on: August 03, 2010, 02:55:35 pm »

I remebre this alliance and window chat in game: hey guys this is enemy or friend? Friendly fire and asking who is who  ;D
Logged
"War. War never changes"

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Suspension of alliances
« Reply #25 on: August 03, 2010, 02:57:56 pm »

That might be true, but we stil were allied. It takes as much effort to leave an alliance as leaving an alliance&deleting NC. I am sure we can do it without deleting NC.
Re: Suspension of alliances
« Reply #26 on: August 03, 2010, 03:00:54 pm »

Disband Alliance takes much efforts, delete nc frome game is one update.
Logged
"War. War never changes"

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Suspension of alliances
« Reply #27 on: August 03, 2010, 03:10:29 pm »

The players wont have NC only if they will delete it. There was a tool working as NC back in second age, I am sure it would appear again or somebody would create a new one. And NC is imho a great feature even if it adds a little simplicity to forming alliances. As you said, disbanding an alliance is a hard thing to do and I agree. But disabled NC is so little problem that it would have almost no impact while sacrificing a whole lot.
« Last Edit: August 03, 2010, 04:14:24 pm by Bantz »
Logged
Re: Suspension of alliances
« Reply #28 on: August 03, 2010, 06:09:39 pm »

Its already been said that next wipe will see a change to drugs and perks. We can't really change these things without also wiping away all characters.

Pretty universal that TC should be 15 minutes too.

Also needs windows putting in to most buildings aswell.


The idea about different minigames for TC is interesting though, maybe eventually it could be several of them and chosen randomly each time.

So....the devs will do one major update to address all issues most likely. It would be nice if they could lower TC timer for the time being, but I doubt it.
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Suspension of alliances
« Reply #29 on: August 03, 2010, 06:15:21 pm »

Delete NC? Guys come on, a so usefull tool! Also, it won't disband alliance, it will just make it a little harder!
Want to remember how it was before NC?
Here: http://www.fonline.fr/FR/OrphansChro_06.jpg (copyright Cryofluid ;p)
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Pages: 1 [2] 3 4 ... 6
 

Page created in 0.089 seconds with 22 queries.