Nice, it was just a StarCraft league in my case. I had three people checking my every punitive action and every player could file a complaint against my decision using an on-site form.
In my case it was a Wolfenstein Enemy Territory server (actually several, all from our own clan) with a clan leader who has close ties to the punkbuster crew.
(not giving names here)
Over time we helped to find and acknowledge a few exploits and hacks.
No, why? Sensible censorship when it comes to information that could help cheating wouldn't be shunned upon. And it's not like we don't know shit about what GMs can and can't do. Actually, I could paste a list here and it would probably be pretty close to being complete. As I've said before, it's no CIA secret.
And how will you avoid such information that's good for cheaters from being released?
The only way possible is manual labor.
GMs have information available we don't have access to.
Part of that information will most likely be used to identify possible cheats.
It's not about what they can and can't do, it's about the methods they use to identify cheaters and people abusing exploits.
Since you seem to be new to 2238, you probably missed the fact that GMs are not the owners of this server and this thread is endorsed by one of the "creators", whom I asked for permission before even mentioning this subject. Basically, the GMs are here to serve - both the Devs and us. Given the situation, I don't really feel like crawling under any rocks or ending my internet subscription, sorry.
I indeed have no idea who's the owner, I assumed it was at least 1 or more of the devs.
I also assumed devs made the rules.
There's nothing in my post to suggest I thought GMs are making the rules.
It also doesn't change the fact that we, as players and therefore
guests (and beta testers) have no saying about the rules either.
Even worse, we have to keep in mind we are playing on someone else's server and therefore should keep in mind we are guests and act accordingly.
GMs are representing the host and should be respectful to their guests.
We aren't asking for anything more. To be made public, that is.
Your posts gave me a different impression.
The problem is GM activity is not top secret and as far as trusting GMs goes, please reffer to the origins of this thread (yes, entire national sub-board) and the arguments mentioned above.
If it's not top secret it makes one wonder what good releasing logs will do.
I have no idea what you mean with your comment about the Polish national board on this forum, but if I have to keep that origine in mind, I will.
Polish players don't have a good reputation with many none Polish players on this forum, I'm 1 of them.
I have a lot of experience with Polish players on Wolfenstein Enemy Territory and that's not good either.
Over 90% of the Polish players on our servers were banned for cheating.
Combining that with the demand of opening up logs for players, the first think that popped up in my mind is cheaters and exploiters will be thrilled by this.
It's actually an IRC channel and I somehow doubt they're preparing a battleplan before GM x decides he's going to slap player y for 9999 AP for no real reason.
I'm pretty sure there's some form of communciation going on.
Be it on a forum, IRC, or by some kind of player tag.
If not, the entire system wouldn't function and devs would have taken some serious measures by now.
And who's gonna check if they are? The Devs? Don't they have better things to do, like, you know, developing the game?
Like I said earlier, there are ways to log such changes to a players character.
ctrl + v "You should contact XYZ if you have any complaints against GM activities" -> Junk is more efficient than <Pointless Discussion> -> Junk and far less disturbing than "I don't really care" -> Junk.
The whining, etc. stays, wether logs are open or not.
It's not going to change anything on that end.