Other > Suggestions

Implementing sequence into RT fights.

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avv:

--- Quote from: Michaelh139 on July 07, 2011, 12:12:42 AM ---The concept was mostly about sequence determining how fast the animation for your actions are.

guy with 5 sequence shoots and it takes 1.3 seconds.

guy with 10 sequence shoots and it takes 1.2 seconds.

Understandable?

--- End quote ---

Yes but why does it have to be character-based? Don't you think it would matter a bit what kind of gun you're holding and what direction you're facing. Wouldn't it make more sense and increase the quality of gameplay if a guy who's not facing the right direction and holds a heavy gun shoots after a pistolguy behind him?

OskaRus:
Sequence is purely TB concept which have nothing to do in RT. In other games/simulations sequence is always in some way in TB combat but never in RT. You dont have to look for some twisted way to use it just because you can read it in your char.

Michaelh139:

--- Quote from: avv on July 07, 2011, 12:21:29 PM ---Yes but why does it have to be character-based? Don't you think it would matter a bit what kind of gun you're holding and what direction you're facing. Wouldn't it make more sense and increase the quality of gameplay if a guy who's not facing the right direction and holds a heavy gun shoots after a pistolguy behind him?

--- End quote ---
Your post is really confusing me.  Try some more detail.


--- Quote ---Sequence is purely TB concept which have nothing to do in RT. In other games/simulations sequence is always in some way in TB combat but never in RT. You dont have to look for some twisted way to use it just because you can read it in your char.

--- End quote ---
   But... Why not?  And why must you call it twisted?  What happened to the word "Modified"?

avv:

--- Quote from: Michaelh139 on July 08, 2011, 12:08:18 AM ---Your post is really confusing me.  Try some more detail.
--- End quote ---

The point was that instead of being dependent on PE, the characters reaction speed would depend on his equipment and ingame positioning. Heavy gun turns slower than pistol, thus it has more delay before shooting. A guy who has his back turned against enemy has a delay before his attack launches because he has to spend time turning. Sequence could be active factor rather than passive.

Michaelh139:

--- Quote from: avv on July 08, 2011, 08:34:58 AM ---The point was that instead of being dependent on PE, the characters reaction speed would depend on his equipment and ingame positioning. Heavy gun turns slower than pistol, thus it has more delay before shooting. A guy who has his back turned against enemy has a delay before his attack launches because he has to spend time turning. Sequence could be active factor rather than passive.

--- End quote ---
Sequence depends on Agility and PE.

And I highly doubt this is possible.  Besides I see alot of people complaining to no end about it.  Besides, a characters reaction speed logically does affect how quickly he can react.  Between what he is able to sense and how fast he is able to move makes perfect sense just as well.

But I do see Armor and weight in inventory affecting sequence maybe.

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