Other > Suggestions

Implementing sequence into RT fights.

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Michaelh139:
Looking at it from the TB perspective on how Sequence is used: "You are more likely to have your turn before an oppenent" could be slightly modified to fight RT battles.

Modified RT perspective: "You are more likely to make your move before your opponent"

Lets say one player has 10 Sequence and the other has 11 sequence, they each have 95% to hit with 10mm pistols.

They both (START) to pull the trigger to shoot each other at the same time.

The player with 11 sequence would pull the trigger before the player with 10 sequence thus hitting the player with 10 sequence first and possibly killing him, saving him yet another bullet in his already disfigured arse.

I haven't looked at all the possibilties on how good or bad this would affect pvp or pve so feel free to make any suggest any modifications.

gordulan:
could be interesting, the sequence determines the attack animation speed, or something like than, but this would fuck up unarmed/melee characters even more and make them totally useless in RT because of their 2 sequence...

Haraldx:

--- Quote from: gordulan on July 15, 2010, 03:13:10 PM ---could be interesting, the sequence determines the attack animation speed, or something like than, but this would fuck up unarmed/melee characters even more and make them totally useless in RT because of their 2 sequence...

--- End quote ---
Indeed... Good idea anyways.

KraftikBG:
Wow , great idea man. ;)

Archaeon_dude:
It's like when we used to crave for AP determining running speed. Sequence could be a variable that works like "the time it took this particular Clint Eastwood to point and shoot" or "the time it took this Bruce Lee to uppercut that poor bastard". What I think I mean, sequence would become the attack speed, finally becoming a factor in the success of battles and something for players to be worried about and therefore picking the currently useless perk of Gain Sequence.

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