Other > Suggestions
Implementing sequence into RT fights.
Crazy:
--- Quote from: Michaelh139 on July 08, 2011, 07:19:33 PM ---Sequence depends on Agility and PE.
--- End quote ---
False, only PE (PE*2), the description is wrong.
Michaelh139:
--- Quote from: Crazy on July 08, 2011, 07:27:33 PM ---False, only PE (PE*2), the description is wrong.
--- End quote ---
I stand corrected.
Odd though, you would think it did...
Haterade:
im not sure what you mean by your suggestion, but this is what kind of imagination i got (and i like it)
the more sequence you got, the faster your char reacts to fire when you click on enemy.
if for example, sniper has 20 sequence, he can instantly shoot at enemy.
a guy with 12 sequence, he will have small disadvantage(8 sequence less, he could have like... 0.8 second reaction, so it takes almost a second for him to react to shoot, and 17 sequenced has 0.3 second reaction slowed). that was just an EXAMPLE.
Ulrek:
If for every 5-10 seq you have, your animation skips a few frames, then TB style builds would still be dangerous in RT, also if you actually made AGI boost seq like PE and lowed the PE amount to half it's value snipers would be more balanced if this was added, since most BG's take at least 6 PE, if not 8, plus cigs, it really won't be massively different, the main problem is crits, which has always been the problem, if snipers didn't have insta rape crits then this would be a viable suggestion.
-Ulrek-
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