Other > Suggestions
Implementing sequence into RT fights.
Michaelh139:
--- Quote from: Archaeon_dude on July 15, 2010, 05:16:15 PM ---It's like when we used to crave for AC determining running speed. Sequence could be a variable that works like "the time it took this particular Clint Eastwood to point and shoot" or "the time it took this Bruce Lee to uppercut that poor bastard". What I think I mean, sequence would become the attack speed, finally becoming a factor in the success of battles and something for players to be worried about and therefore picking the currently useless perk of Gain Sequence.
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Exactly my point, Imagine actual ninjas going behind some powerbuild cutting them 3 times with blinding speed, running and coming back, it'd bring awesome guerrilla warfare elements with melee.
Hololasima:
But on other side. For example all snipers have arround 18 or 20 sequence and all biggunners about 5 or 8.
So if will be 1x big gunner VS 1x sniper is small room, sniper will be have 2 first shoots beacuse big gunner have less sequence than sniper ?
Lordus:
--- Quote from: Michaelh139 on July 15, 2010, 10:33:32 AM ---Looking at it from the TB perspective on how Sequence is used: "You are more likely to have your turn before an oppenent" could be slightly modified to fight RT battles.
Modified RT perspective: "You are more likely to make your move before your opponent"
Lets say one player has 10 Sequence and the other has 11 sequence, they each have 95% to hit with 10mm pistols.
They both (START) to pull the trigger to shoot each other at the same time.
The player with 11 sequence would pull the trigger before the player with 10 sequence thus hitting the player with 10 sequence first and possibly killing him, saving him yet another bullet in his already disfigured arse.
I haven't looked at all the possibilties on how good or bad this would affect pvp or pve so feel free to make any suggest any modifications.
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I am against this.. i thing that PvP should be more about players skill, not about char skill like now..
Michaelh139:
--- Quote from: Lordus on July 16, 2010, 11:50:21 AM --- I am against this.. i thing that PvP should be more about players skill, not about char skill like now..
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Well with big gunners moving equally fast and shooting even faster while run/bursting its kinda unbalanced as it is so if we could modify this correctly to builds it would actually finally balance things hopefully.
Roachor:
Sequence only determines the first shot, anything else is player speed therefore agi.
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