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Poll

Does millitia ruins your pvp experience?

Yes
- 39 (41.1%)
No
- 56 (58.9%)

Total Members Voted: 93


Pages: 1 ... 4 5 [6] 7 8 9

Author Topic: Millitia ruins pvp  (Read 19257 times)

Gatling

  • Violent Pacifist.
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Re: Millitia ruins pvp
« Reply #75 on: July 20, 2010, 03:24:31 am »

Only because the big gangs insist on fighting in such large groups so often.  And using the best gear.

Little less emphasis on the best of the best and costs would not be so high... but that is another, horrible issue. 
-I would simply not prefer Militia present at all.  Ideas offered beforehand were musings and suggestions.  As it stands, I see no point in their existence and all I have noticed is detrimental effects to the pvp state where they are present.  It reminds me that ghoul sniper ages ago who camped in modoc brahmin pen.  Anyone else remember how annoying that thing was?
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Re: Millitia ruins pvp
« Reply #76 on: July 20, 2010, 03:32:46 am »

No one likes to lose, and you can get an advantage against your enemy in following ways:
1. using better stuff (which simply results in using best stuff possible)
2. taking more people with you (which results in taking as many as you can)
3. using better character builds than your foe, being more experienced
4. using tactical advantage like suprising attack, terrain, buildings and so on
5. using the most effective way of communication (big gangs use voice communication already)

First two of them are the easiest ones and you can't do anything with that. Don't expect people coming to big fights with shotguns and jackets because it's just not effective. The winner takes all, so it's better just to use better stuff and increase your chances of winning the battle.

Lack of militia resulted in dead towns and PKers/other people on worldmap. Now you can take town, guard it and make your own rules there (even if you want to make something as "every must have long hair or will be shot on sight". Yes, militia helps PKers to kill all on sight, but it helps antiPKers keeping the town safe even more.

LeMark

  • Tim & Tom & Ted Lawyer Agency
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Re: Millitia ruins pvp
« Reply #77 on: July 20, 2010, 05:02:29 am »

Gatling I don't understand your cusade against militia. The RP some TTTLA, some Wastelander and you make today in BH can't be possible without militia protection. All team of the big 3 agree with militia, I thing we can move to the next subject no?
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Pozzo

  • Tim Tom & Ted Lawyer Agency
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Re: Millitia ruins pvp
« Reply #78 on: July 20, 2010, 12:28:10 pm »

But Gatling mentioned interesting ideas

Quote
Militia by this token Should not be related to them, except to the town.  Militia is made up of people from the area, normal people with guns defending their territory.  If someone shoots at another wastelander there and not their town, they shouldn't give a shit.  In-fact, if a gang shows up to oust the gang which is holding them hostage (because thats what 'controlling' the town amounts to, does it not?), militia I would think would welcome it, because the more dead wastelanders, the better for them.  Not to mention that gangs don't actually invest anything Into the controlling of the town at all, except their gear, which they do for pvp anyway and not the towns benefit. 


It could be interesting to make a difference between "raiders" gangs and "civilized" gangs which control the town. After taking control of the town, the gang can choose 2 options :

1) Protection : when a bad guy is killed in town by the militia, his stuff will have a replication time (30 sec or 60 sec). If the gang members don't take the stuff so this equipement go to the town supplies (not accessible to the gang). After 10 minutes (the time of replication of a milician) a new milician is created and he is equiped with this stuff that the bad guy lost.

2) Barbary : as it is now. The gang controling the town got all the stuff from the dead guys and the militia is the same. (this option can be ameliorated but I don't have much ideas about raiders).

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Re: Millitia ruins pvp
« Reply #79 on: July 20, 2010, 07:50:28 pm »

Only because the big gangs insist on fighting in such large groups so often.  And using the best gear.

The game is like this because that's how you guys designed it. People will always play at the highest tier possible because it's the only way to win and no one plays a game to lose. They aren't "insisting", just using the framework provided.

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Re: Millitia ruins pvp
« Reply #80 on: July 20, 2010, 09:12:07 pm »

1) Protection : when a bad guy is killed in town by the militia, his stuff will have a replication time (30 sec or 60 sec). If the gang members don't take the stuff so this equipement go to the town supplies (not accessible to the gang). After 10 minutes (the time of replication of a milician) a new milician is created and he is equiped with this stuff that the bad guy lost.

Exploitable and annoying during defense of the town against enemy faction.

maszrum

  • Soldiers of Thunderstorm
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Re: Millitia ruins pvp
« Reply #81 on: July 26, 2010, 12:04:58 pm »

Does millitia ruins your pvp experience?
Yes    36 (42.4%)
No    49 (57.6%)
Total Voters: 85

Almost half of votes are against militia, maybe its time to take this for serious?
On the server there is a lot of different gangs/organisations, but only a small percentage of them takes part of TC wars. Reason? - ofcourse they cant compare with more numberous organisations like rda,antypk alliance :o  and even rogues. another issue is ..militia, yes militia! tc is about pvp not fighting with militia, we have a lot of problem with that, especialy when we have 4-6 players online, and want to play pvp.. but where, and how ?

sugestion for start ? reduce number of militia form 20 to 5-10
who need that militia anyway ? exept some scared cajuns afraid to fight event 10 agsint 3 ;)
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Izual

  • Roaming entertainer.
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Re: Millitia ruins pvp
« Reply #82 on: July 26, 2010, 12:06:27 pm »

tc is about pvp
Well, obviously not, since there is militia.
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Re: Millitia ruins pvp
« Reply #83 on: July 26, 2010, 12:17:34 pm »

At least increase the price for militia.. omg i thought 1500 was too cheap.. and 500 is a joke
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Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Millitia ruins pvp
« Reply #84 on: July 26, 2010, 12:36:52 pm »

Does millitia ruins your pvp experience?
Yes    36 (42.4%)
No    49 (57.6%)
Total Voters: 85

Almost half of votes are against militia, maybe its time to take this for serious?
On the server there is a lot of different gangs/organisations, but only a small percentage of them takes part of TC wars. Reason? - ofcourse they cant compare with more numberous organisations like rda,antypk alliance :o  and even rogues. another issue is ..militia, yes militia! tc is about pvp not fighting with militia, we have a lot of problem with that, especialy when we have 4-6 players online, and want to play pvp.. but where, and how ?

sugestion for start ? reduce number of militia form 20 to 5-10
who need that militia anyway ? exept some scared cajuns afraid to fight event 10 agsint 3 ;)


Mushroom, I know you're smart enough to circle militia to strike us, like you did yesterday, when we were 6 defenders in the town...
 :P
Seriously, for now it's holyday time, Big Gangs are not as numerous as during normal time, so PvP is not very intesresting. People don't want to take risks. But it doesn't mean we should remove militia just cause some of you feel demotivated, there're still few town control fights everyday.
Remember how defending a town was difficult before, people had to be very numerous to stand a chance. Now it's more balanced, in my opinion.

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Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
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Re: Millitia ruins pvp
« Reply #85 on: July 26, 2010, 12:44:28 pm »

Quote
tc is about pvp not fighting with militia, we have a lot of problem with that, especialy when we have 4-6 players online, and want to play pvp.. but where, and how ?

That's the true problem. Tc is the only way to pvp fights. We need other ways for this, and devs are working on it.

4 to 6 gang members just can't take control of a town. TC is just an excuse, not a goal.

maszrum

  • Soldiers of Thunderstorm
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Re: Millitia ruins pvp
« Reply #86 on: July 26, 2010, 12:51:50 pm »

Heckler comon :> what tc fights ? there is only waiting and wasting drugs/ammo on militia then real fights nowdays.. its all about camping small room ( wich is impossible to counter) ..and wait , get militia and voila! you captured city! - very exciting!


i will paste you small part of talk on chat aobut militia, its essence, dont know what else i can add

<12:18:49> "Kartowka": another suggestion is to make militia like money in towns
<12:18:58> "Kartowka": first day like 5 militia
<12:19:19> "Kartowka": and while faction holding city for more time
<12:19:24> "Kartowka": number will increase
<12:19:41> "MSH": yes this is good one
<12:19:47> "Линнеа": 8-10 ok? no way, need swarm:D oh yes swaaaarm of ncp haha
<12:20:42> "Линнеа": but seriously.. wasnt the militia for preventing noobs for capturing?
<12:21:11> "Линнеа": well now its king of the hill system.. so militia is like.. nto needed
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Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Millitia ruins pvp
« Reply #87 on: July 26, 2010, 02:37:58 pm »

I agree, Town Control fights are really boring since few weeks, but it's not cause of militia, people involved in TC just found the best place to hold a position on almost every map, THAT's the problem. Don't blame those poor milicians !!!  :-[

Well, the actual number od milicians would be ok if they were spread on the whole map. For now, yeah, a pack of 20 standing in the same zone make defenders stay in the same area, and it maybe "ruins" PvP.
If you want to reduce their number, in compensation I suggest to make them a bit more efficient, they should not have knives or spears, for instance.


Quote from:
Kartowka": and while faction holding city for more time...number will increase...

Yeah, it's a good idea, but then again militia would have to be more efficient, because I don't see how it is possible to keep a town during few days with 3 guys armed with throwing knives....
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Solar

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Re: Millitia ruins pvp
« Reply #88 on: July 26, 2010, 02:54:16 pm »

Pft, escalating numbers of Militia was my idea weeks ago, thieves! But yes, it would sort some issues out.

Perhaps a shorter countdown (15 mins or so) then every 30 mins you get to add more Militia and they are spread out more throughout the town.

TC should still be about big warfare though, we can add other things for small numbers.

Which leads me to:

Quote
No one likes to lose, and you can get an advantage against your enemy in following ways:
1. using better stuff (which simply results in using best stuff possible)
2. taking more people with you (which results in taking as many as you can)
3. using better character builds than your foe, being more experienced
4. using tactical advantage like suprising attack, terrain, buildings and so on
5. using the most effective way of communication (big gangs use voice communication already)

1&2 we can control in various ways, where applicable. 3,4 & 5 are obviously fine.
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Re: Millitia ruins pvp
« Reply #89 on: July 26, 2010, 03:51:29 pm »

1. What we need is:

Quote
<12:18:49> "Kartowka": another suggestion is to make militia like money in towns
<12:18:58> "Kartowka": first day like 5 militia
<12:19:19> "Kartowka": and while faction holding city for more time
<12:19:24> "Kartowka": number will increase

And in addition to that:

2. Disable respawns of dead militia - it truly sucks, especially in the middle of the battle. You want to have more militia, you buy them.
3. Add a delay to buy militia when you take the town: in many situations, gangs camp small room just waiting for the counter to end, then they buy militia to deal with attackers, and this is really annoying. When you take the town, you shouldn't be able to buy militia immediately - I think some 30/45 mins would be good.
4. Town control taking counter should be made shorter, but that was mentioned before. About 15mins should be good.. and if not, then you can always change it to 20, okay?
5. There is an option to add ally factions in Modoc. I tested it a bit and it worked fine. We need that in every town, it's a good feature.
« Last Edit: July 26, 2010, 03:53:49 pm by Kilgore »
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