Other > Suggestions

dual wield

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Michaelh139:
1. Shooting more than one dude is already possible but is impossible if they are in two completely different places, implementing that you can burst two dudes in two different places would be too much to bother creating.

2. Dual bursts alone would be enough for SMGers.

3. AP consumption should be slightly higher...  Like 6-8 APs to at least give minigunners a chance ;D.

Roachor:

--- Quote from: Michaelh139 on July 08, 2010, 08:14:29 am ---1. Shooting more than one dude is already possible but is impossible if they are in two completely different places, implementing that you can burst two dudes in two different places would be too much to bother creating.

2. Dual bursts alone would be enough for SMGers.

3. AP consumption should be slightly higher...  Like 6-8 APs to at least give minigunners a chance ;D.

--- End quote ---

minigunners shoot more bullets, for more damage at higher range. what are you talking about?

Surf:
No need for such weird things.
It justs looks ridicolous with a guy having two pistols, SMGs etc. in hands.
You wouldn't even hit a single target. And just because one thing looks "cool" or "badass" it's no reason to invest huge time for implementing it.

Drakonis:
Agree with surf.

It's pretty much liek this



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kraskish:
I guess, in such mode or perk one would need to have

2 weapons in 2 slots, the same ones,

the burst and single shot are using 2x normal attack AP+1 per attack = if its 3AP with p90 it would be 7 but count the double dmg  ::)

maybe -10 or -5 to maximum hit chance, it has to have some drawbacks as well, I guess smallgunners should be able to dual wield since they're quite useless in TC

in TBC you would be able to hit one target for double the damage but still 2x normal attack AP+1 per attack

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