Other > Suggestions
dual wield
Imprezobus:
--- Quote from: Jeoshua on July 06, 2010, 04:08:38 am ---
It would also be good if using two weapons automatically removed the "aimed shot" ability, but without giving the Fast Shot bonus automatically.
--- End quote ---
well, it is right that dualwielding makes aiming harder, but there are people who have such feeling of gun to do so. Maybe It would need such skill modificator, that you couldnt do it for more like... 15 hexes? (-120?)
Those dualwield could be also made easier by making such weapon as "2x revolvers" (P90s, deagles,, plasma pistols etc, but not every 1handedgun). Yeah, it'd remove some of flexibility of chosing 2 different guns, but if we wont add "2x 10mm smg" to game this wouldnt turn that weapon into ultimate 1hex-ncr-assasination machine.
Roachor:
I think it should allow you to do to simultaneous shots to 2 targets for 5 ap (down to 3ap with brof/fastshot), in tb you can choose both targets and in rt both shots will hit the one target simultaneously. This will give pistols a needed boost and make them a more viable option and add depth to sg builds. Even with tandem burst smgs the total bullets is far less than the 40 the avenger has and it's limited range also dulls its edge and maintains balance.
Archaeon_dude:
I likey. But I dun agree with it costing the same or less AP. Yer doing a tad more complex action, not to mention, if I kept the possibility of making 4 burst each turn, only now with 2 guns, even the meatiest, hardest armored characters would become soup to my eyes. And my firing rate would make Big Guns characters lose all their self-esteem and go hide in their mom's basement. Shoob da whoop.
Jeoshua:
--- Quote from: Roachor on July 06, 2010, 09:18:08 am ---I think it should allow you to do to simultaneous shots to 2 targets for 5 ap (down to 3ap with brof/fastshot),
--- End quote ---
That's exactly why I suggested just having the guns take less AP to fire. That way in turn based you can ALREADY shoot two targets "simultaneously"
Archaeon_dude:
WHOA WHOA WHOA. Wait a minute there. I was thinking only about shooting with two weapons at a time, to a single poor bastard. Ambidextrous shooting to different targets would be quite the thing to do! It should not be oversimplified, not the slightest bit.
Methinks the amount of AP that dual wield attacks should be a mix of the following factors:
- The AP consumption of each weapon and the kind of attack (single, burst).
- Either if there are one or two targets.
- The directions in which such targets are located.
- The distance at which the targets are.
That and the kind of build (FS and BROF dudes), skill level... stuff.
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