Other > Suggestions
Quicker Roundbased Combat
Sheepify:
Simply speeding up the combat animations when the target of an action is not the player would be the simplest, and least disruptive of current system, method.
Crazy:
Well, another thing needed is to allow doctor in turn based. If you use two handed weapon, you are cripple at the first turn, and you just have to run out to heal...
Maybe one allowed and other allowed all 3 turns, something like that.
gordulan:
i'd say 1 doctor attempt every 10 turns, otherwise you'd stall for time.
Alvarez:
--- Quote from: C47 on June 27, 2010, 10:01:19 pm ---5 BOS fighting against 5 raiders
In simultanous combat all of 5 BOS can shoot one raider in the same time killing just him. In turns one will kill one raider, the second when he see that raider is killed he will shoot another etc.
So that suggestion isn't so good
but:
A server don't need to wait till critter move(animations), all actions can be done in milisecs. So we can still have turns but all the critters can move like in simultenaus (it will just look like that)
So we will see that 1st BOS is shooting 1st raiders, 2nd BOS - 2nd raiders etc. in the same time
--- End quote ---
As you already stated, the turns could be DECIDED in milliseconds, but how they DONE is just a matter of animation - it will just look simultaneously.
Of course, the Paladins could just decide to fire at the next-best raider in their range at once. The result would be the same.
Also, nothing against FA and Doctor in roundbased mode, but it's a "another thing needed". Otherwise, I'd like to know how it blends in the matter we discussed before.
gordulan:
what I would like is for the ghouls to speed up in turnbased mode, as well as the bony scavs in yellow t-shirts, pain in the ass waiting for em to move, it's like sloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow.
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