Other > Suggestions
Quicker Roundbased Combat
Imprezobus:
Good idea.
If the time before single critter AP's respawn could be different, we could implement thing like:
time to wait before your AP respawns = 30 - "sequence"/2
Jeoshua:
I like this but only if it's another option alongside the two already in there. It would help us "train up" to Real Time combat when we're used to Turn Based.
gordulan:
actually, from what imprezobus says and I understand it means my sniper character will be able to react about 2.5 seconds faster, nice.
Alvarez:
--- Quote from: Jeoshua on June 28, 2010, 10:18:30 pm ---I like this but only if it's another option alongside the two already in there. It would help us "train up" to Real Time combat when we're used to Turn Based.
--- End quote ---
Like, 1-2 seconds per AP for a turn? Would surely make one think quickly.
kraskish:
--- Quote from: Imprezobus on June 28, 2010, 06:21:23 pm ---Good idea.
If the time before single critter AP's respawn could be different, we could implement thing like:
time to wait before your AP respawns = 30 - "sequence"/2
--- End quote ---
Dont get it. with 10 PE = 20 seq. 30-10= AP respawns in 20 seconds? what does it mean?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version