Other > Suggestions

Town Control : small suggestion for PK/Anti-PK factions

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Pozzo:
We can already do that but when you add mercs to the milicia, it counts in the maximum of milicians for the town.
So it is useless to add a 10000 caps mercenary if you can buy 500 caps a milician.

GroeneAppel:

--- Quote from: Pozzo on June 15, 2010, 11:12:32 am ---We can already do that but when you add mercs to the milicia, it counts in the maximum of milicians for the town.
So it is useless to add a 10000 caps mercenary if you can buy 500 caps a milician.

--- End quote ---

In that case it's just a question of improving the AI.
and for that we need 1 mere thing.
Time.

Pozzo:

--- Quote ---and for that we need 1 mere thing.
Time.
--- End quote ---

Well... the developers want some ideas for tomorrow so we d'ont have time. And I think that with small features we can really improve town control (like they did with the area defense).

xanister:
Militia might not be very strong, but If a single pk shoots at someone I don't think they will be able to single handed take out the militia in a town. If they REALLY want someone dead they might risk it, but for the most part I think people would have to abide by the laws set by the controlling faction.

Pozzo:
Well Xanister, I think your english is too bad or too good for me because I don't understand everything.
But as I understand, I don't agree because milicians are never attacked by a single player but a whole team.

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