Other > Suggestions
Town Control : small suggestion for PK/Anti-PK factions
Pozzo:
--- Quote ---Well, this idea would be better in another way: totally disable combat is far too much IMO.
But example: if you decide to secure the town, so you have instantly PLENTY of militia NCRlike. During the hour, all guys who make trouble in the town are shot to death. All factions member can still shot to allow them to really rule the town (they can prevent thief/bomber and ennemies).
At the end of the hour, the militia dismiss.
You don't gain any reward for this action and militia will always loot dead (so a PK faction won't have interest of doing this).
Not sure if it could really work but huh, just an idea.
--- End quote ---
Yeah, maybe you're right. It would be more funny by this way.
Jeoshua:
I love the idea of winning a town in TC and then being able to "civilize" it.
Somehow, tho, it would be necessary to have the security of the town dependant upon the strength of the gang that does it. Maybe the gang could be given a choice of how much security they wanted to hire, paying $$$ for whatever level they wanted.
Sephis:
For me it is a HUGE turn off for me (loner) to have certain towns I just can't go in and trade with merchants and hang out or heal. I'd love it if Factions were encouraged not to shoot anyone in "Their" town.
Jeoshua:
Maybe if people from those factions that had control of the township shot enough people who weren't aligned with a gang with 5+ people inside the town, the townspeople would "revolt" and try to kick them out of town. After all, they are supposed to be their new masters. Killing townspeople could then artifically raise their disposition. They want their town to be safe, but they don't want to get killed, right?
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