Other > Suggestions
Town Control : small suggestion for PK/Anti-PK factions
Pozzo:
Just a small to give more interest to Town Control :
At the end of the 25 min timer, the team controling the town should have 2 dialogues options at the mayor :
- Leave the town unsecure so the faction can kill who they want and earn the reward every 30 minutes.
or
- Secure the town for 1 hour : during 1 hour, combat mode is desactivated into the town so every player can come and do some shopping, discussing, etc. At the end of the hour the faction automaticaly lose the control of the town and every player and mercenary is kicked on the worldmap over the town (to avoid people to bring tons of mercenaries during the hour, waiting for the fight)
I guess you will find some arguments to counter the idea but I think that Anti-PK factions should have some feature to help them doing their job (but giving more interesting rewards for raiders teams)
xanister:
How about the option for militia to shoot people who shoot people, like guarded towns. The town can still be taken, but anti pk towns might become centers for trade.
Michaelh139:
--- Quote from: xanister on June 15, 2010, 12:02:17 am ---How about the option for militia to shoot people who shoot people, like guarded towns. The town can still be taken, but anti pk towns might become centers for trade.
--- End quote ---
Nuff said. :P.
Pozzo:
No, Milicians are not strong enough. If you let them alone to do the law they are useless. They are efficient only if you help them in a fight.
GroeneAppel:
--- Quote from: Pozzo on June 15, 2010, 10:11:00 am ---No, Milicians are not strong enough. If you let them alone to do the law they are useless. They are efficient only if you help them in a fight.
--- End quote ---
That's just the question of poor AI. Something that will be fixed in the future. and yes I agree. Militias should have an option to act like regular gaurds.
So anti-Pk factions have a reason to take the town. Heck they should be able to add regular mercs to the towns defence who then start acting as gaurds.
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