I said the exact opposite earlier in the thread. Of course high tech stuff would be harder to come by when this is the case, right now you would just see an absolute flood of HQ materials from encounters.
But no, I don't see any reason why a new player should have easy access to high tech technology. There are ways to exist without crafting high tech technology and the option is always there to improve. I don't see why someone thats just signed up should have access to the same kind of things as people who are organised and have spent a long time on the game - be they gangs or loners. Theres nothing stopping them organising themselves in a similar fashion.
High tech stuff could do with becoming somewhat more precious on here, in my view. Not everyman and his dog should be walking round with tier 2+ stuff.
"Miniguns-for-everyone" is not intended. Everyone should spend some effort in the game, if they want the top gear, also agreed.
It's just the lack of alternative of sources for HQ mats and by alternatives i didn't meant EASY alternatives. Just different.
They should be more difficult than ordinary "get-ore-or-die-tryin" method, see above.
Facing the difficulties, like high-tier PvE, irradiating, high cost or other extreme time-/ effortconsuming method, the player will most surely decide to go to the unguarded mine, if he wants to get enough ore, instead of a small adventure.
Or gather a team around him in some kind of repeatable quest.
Player interaction, in a positive way.
So why do i suggest this at all, if i don't want the ease at mining, Solar?
I wish for an
alternative for players who don't want to get
humiliated constantly by BKs.
Even though BKs will still get their meat at unguarded mines to not to venture for fresh victims into other cities. (they do it anyway)