Well, yes, before the wipe there was no such thing as high quality materials so there wouldn't be The system we have now is a strange mix of 2 versions that was never quite finished and now needs to be redone totally to reflect the crafting we have now.
Its always been intended to serve as an alternative/addition to gathering materials, but as I say, the todo list is long so we will have to wait and see when it gets fixed.
Thanks for clarifying that. And what are the main problems at obtaining crafting materials from your point of view?Is it just that the players want ONLY the high-tier gear?
Why don't you publish the todo list (or a part of it) and see if the community can help with possible solutions? Concerning suggestions, it's always the player who wants something implemented - but how about otherwise?
If you want to make enemies, try to change something.
Hm, I don't follow the question.
Ah, it was meant to create a place where players had to interact with other players whilst crafting. If that interaction was shooting them in the face with a minigun or forming co-operative parties to protect each other from PKs I didn't care. The guarded stuff remained so that players had an easier alternative if they prefered it.I think its worked reasonably well, should be extended next time.
I think most people would agree crafting is on the whole a lot easier now. The fact you have to risk a little bit in order to get the high quality stuf isnt that harsh a feature.
You, Solar, probably will say ''ooh, yeah, thats so hardcore, few extra clicks'', but it aint so funny when you're about to craft 100 gunpowders of healing powders
However, why are you so strict about the unguarded mines for being the ONLY way to get HQ materials? I mean, for equipping a faction with enough ammo will or course require a raid on a unguarded mine.
Because the only thing that makes the system is the need for lots of people to go there. The fewer that visit, the less interaction. More interaction is a good thing.
I'm not certain exactly how it will work, but I see no problem will allowing the HQ materials used in crafting an item to be gained form it when disassembled.
I said the exact opposite earlier in the thread. Of course high tech stuff would be harder to come by when this is the case, right now you would just see an absolute flood of HQ materials from encounters.But no, I don't see any reason why a new player should have easy access to high tech technology. There are ways to exist without crafting high tech technology and the option is always there to improve. I don't see why someone thats just signed up should have access to the same kind of things as people who are organised and have spent a long time on the game - be they gangs or loners. Theres nothing stopping them organising themselves in a similar fashion.High tech stuff could do with becoming somewhat more precious on here, in my view. Not everyman and his dog should be walking round with tier 2+ stuff.