fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 11:00:47 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 4 5 [6] 7

Author Topic: Changelog 2/06/2010  (Read 24164 times)

Ziven

  • *PEW**PEW**PEW*
  • Offline
Re: Changelog 2/06/2010
« Reply #75 on: June 02, 2010, 10:37:48 pm »

Did this update break sneak? because it doesn't seem to do anything.
Logged

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Changelog 2/06/2010
« Reply #76 on: June 02, 2010, 10:59:18 pm »

As someone said before (probably on polish board, but I am not sure about that) the exact beta should look like:
A group of players (no more than 100 players, no more than 3, maybe 4 gangs) should play FO with all weapons/armors/items, fight between themselves, trade with NPCs, talk with important NPCs, travel around the world, suggest new things from which every of them should be tested and maybe if they would be honest enough - report bugs. The role of GMs would be reporting unreported bugs and banning players who are exploiting them.

Communism sounded good on paper too.
Logged

Dakhanavar

  • Former Saint
  • Offline
Re: Changelog 2/06/2010
« Reply #77 on: June 03, 2010, 01:33:44 am »

You will die. You will lose all your items. You will be wiped. You will be rolled back. Nothing you acquire will be permanent.
Welcome to beta testing. If this is too difficult a concept for you to fathom, the door is that way.

Also: Donations are donations, not a contract, or commitment in any way, for the devs to do anything at all for you. You're donating your money out of the absolute kindness of your heart in order to help support a labor of love. Be glad the devs even put forth the time and effort to update this project and keep the server up.
Logged
I live my life like there's no tomorrow
And all I've got I had to steal
'Least I don't need to beg or borrow
Yes I'm livin' at a pace that kills
~Van Halen~

Wichura

  • High-Tech Troll
  • Offline
Re: Changelog 2/06/2010
« Reply #78 on: June 03, 2010, 03:07:14 am »

I though we are idiots.
I want moar of your idiocy then. And plox don't stop.

I hope last sentence wasn't too gayish :>
1. Yeah but we spent time playing and we don't like lost that what you earned while playing (sorry but it is lost time).
2. Yeah know that so why GMs/people wont spawn/give whole of items ??? This means also there WILL be wipe so why not help players to encounter bugs?
3.------------------- (don't have anything so tahy for this, but we donate to play (i not but other players/devs donate).
1. You've earned virtual items. They are not real. There is no spoon. Time is real, sure - if you feel you waste it, do something else, beat your mom with a chair for example.
2. Do you think in final version GMs will also spawn items from the sky? We need to test anything here, also crafting system. And how spawned items will help you to encounter a bug? Enlight me here.
3. You don't donate - shut up in that matter. This is not your business what is going on with those caps.
« Last Edit: June 03, 2010, 03:09:22 am by Wichura »
Logged
Nie biegaj za stadem.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Changelog 2/06/2010
« Reply #79 on: June 03, 2010, 04:23:46 am »

Do Brahmins take up a follower slot or not? By the way Izual says it in the closed suggestion, it sounds like it doesn't, but can I have confirmation on this?
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 2/06/2010
« Reply #80 on: June 03, 2010, 06:32:56 am »

Before update they did take follower slot, i managed to tame 3 on my 7cha char but 4th was a no no.
Logged
Re: Changelog 2/06/2010
« Reply #81 on: June 03, 2010, 11:06:10 am »

Before update they did take follower slot, i managed to tame 3 on my 7cha char but 4th was a no no.


NOOOOOO!!!! okay...
Logged

Pandemon

  • The GM-eater
  • Offline
Re: Changelog 2/06/2010
« Reply #82 on: June 03, 2010, 01:32:41 pm »

Communism sounded good on paper too.
At first step communism was good thing. It was just not mentioned for people from these times and these nations. Later just communism became more like totalitarianism where whole power was focused on one person.
Anyway it was tested, contrary to our suggestions.

And about GMs - there is really too few of them for actual number of playing people. Three GMs for ~300-400 players online? Where the time when all GMs are online is maybe 1 hour daily? Don't be riddiculous. (also what else are they doing? They prefer to sit on forum and think about stupid, useless events like NCR army...)
Logged
There is nothing as demotivating as the Game Masters

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Changelog 2/06/2010
« Reply #83 on: June 03, 2010, 01:36:08 pm »

Check Staff List, you'll be surprised.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Pandemon

  • The GM-eater
  • Offline
Re: Changelog 2/06/2010
« Reply #84 on: June 03, 2010, 01:38:40 pm »

I know 3 GMs (Izual, Skejwen, JovankaB). Skejwen only from forum, you (Izual) only from "NCR army base" and JovankaB from forum and from the game.
Anyway, I've never seen (my friends also and a lot of people also) you online in the game.

What else are you doing which is not reading/writing on the forum? Banning people who use fast-relog/dual-log? I still see too much of them...
Logged
There is nothing as demotivating as the Game Masters

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 2/06/2010
« Reply #85 on: June 03, 2010, 01:41:04 pm »

The best game masters are the invisible ones.
Logged

Pandemon

  • The GM-eater
  • Offline
Re: Changelog 2/06/2010
« Reply #86 on: June 03, 2010, 01:45:56 pm »

That doesn't change fact that "the visible ones" are useless or almost useless, and there is really too few of this effective ones for actual number of cheaters/botters.
Logged
There is nothing as demotivating as the Game Masters

Solar

  • Rotator
  • Offline
Re: Changelog 2/06/2010
« Reply #87 on: June 03, 2010, 01:54:18 pm »

We have as many GMs are we currently want. If we want any more we will find some.

It is not for you to tell us what we need to do or the GMs what is a good use of their time or not. I think somewhere along the line you have become confused as to the exact dynamic between the Devs and GMs and you.

Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Pandemon

  • The GM-eater
  • Offline
Re: Changelog 2/06/2010
« Reply #88 on: June 03, 2010, 01:58:12 pm »

You're right. I love you all for allowing me to play this game for free. Thank You.

*Edited for Tone*

Whatta f? There is a freedom of word the hell. Stop editing not your posts... if you can't stand a bit of criticism how you're gonna do really good game? Not only you play this game, even if you're devs not we, you should respect some our rights... the hell!
« Last Edit: June 03, 2010, 05:10:30 pm by Pandemon »
Logged
There is nothing as demotivating as the Game Masters

JovankaB

  • Guest
Re: Changelog 2/06/2010
« Reply #89 on: June 03, 2010, 03:13:09 pm »

The best game masters are the invisible ones.

;_;
Logged
Pages: 1 ... 4 5 [6] 7
 

Page created in 0.07 seconds with 25 queries.