I intended this thread to be about balancing the existing perks/traits. Why should we go about adding new perks entirely if the current ones are broken as it is?
Roacher mentioned that my suggestions are "terrible" then says too many people posting as an excuse for why he doesn't contribute and simply complains. Time to complain but not contribute? Please don't do that, at least take the fucking time to point out how its imbalanced. .
As far as balance does go, the drug ones are the main culprits i imagine, but all of the suggested trait changes have easy to change numbers (if +4hp is too much then +2 or +3 would be fine probably. The idea is less AP, but more HP). As i stated, The numbers are up for change for balance, its the idea that matters.
Anyways I would argue that having 2-3 traits that are always chosen is far worse than 5-6 being far better than the rest (Fast shot and small frame are FAR better than the rest, and then the only other ones that typically see any use might be finesse and one hander. I wouldn't count skilled since its one of those traits people pick up only for crafter classes)
And can we please stop discussing solely the brof + fast shot changes, i was hoping to consider more than just those two...